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VolcanoAetnaAetna's CabinVolcanoAetna
Goddess of the Volcanic Mount Etna
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Aetna

When one thinks of volcanos, the devastation that was Pompeii comes to mind for most. When constructing Aetna's cabin, Camp kept that image in mind in honour of the devastation caused, creating a cabin that was modelled after a Roman/Italian villa. With beautiful sleek black walls carved out of molten rock and obsidian, if you look up close you can see an endless flow of lava behind it which has been enchanted to never pour through the cracks. At the back of the cabin is a chimney designed to look like a volcano. During the day the volcano erupts every other hour, spewing charmed cool lava out of a depository and into a lava river that surrounds the cabin and then pumps it back into the depository.

After crossing a molten rock bridge as to not step in the cooled lava river, you may enter the villa-like cabin. An incredibly high temperature isn't uncommon in the Aetna cabin as her children aren't as effected by heat, often resulting in them not realizing how high the temperature of the thermostat really is. The inside doesn't retain much of the outside appeal, instead of having black obsidian walls, they are painted white with the lava still flowing behind it, giving a nice contrast between the white walls and the red-orange lava. The floor is made of obsidian, giving it a glistening black almost glass-like feel to it. The living room is what you first see when you walk in, with a sitting area and appliances such as a tv in a sunken crater. The crater mimics that of the top of a volcano, ragged and rough edges with a red carpet mimicking magma in the crater.

Separating the living room and the kitchen from the back of the cabin which campers' bedrooms can be located is a fountain of lava, which can be shut off for those who are effected by lava to walk through. Much like the lava on the outside of the cabin, this lava has been enchanted as to not melt anything on the inside. As you pass through the fountain, the walls slowly appear to be charred as they gradually transition from the white painted walls to that of obsidian and molten rock, matching the floor now. The main light source aside from some torches and light fixtures is the lava behind the walls, with larger cracks as to let more light in.

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Meet the Campers!

Meet Aetna's Children

Campers Not Year Round

(Officially Inactive Users)

  1. None

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. None

None

Former

Left Camp

Cabin Photo Album


Room Assignments

WIP

Powers of a Child of Aetna

Offensive

  1. Children of Aetna have the ability to conjure weapons out of hardened ash which can be used for combat; however only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Aetna are able to increase the kinetic energy of atoms in an opponent’s weapon or their own for a very short amount of time, ranging from bearable temperatures of heat to something too hot for normal people to hold onto without suffering heavy burns. As a child of Aetna they will be unbothered by the heat, but for an opponent it can cause them to drop the weapon or item in hand. If used to disarm an opponent it can only be used once during a battle.

Defensive

  1. Children of Aetna are able to construct armour out of obsidian and molten rock for a short amount of time. Although heavy in nature, while being used as a form of armour the rock is quite light while retaining its durability.
  2. Children of Aetna are able to create a wall made out of molten rock that breaks through the earth. The wall is no larger than 2 to 3 times the size of the user and it can be used to temporarily block attacks.

Passive

  1. Children of Aetna have an innate resistance to heat and hot temperatures as well as fire. Although the effects of burning can set in if in proximity for too long, they generally have a stronger resistance than most. Furthermore, children of Aetna have complete resistance against lava and magma, being unfazed by the liquid's properties.
  2. Children of Aetna are able to survive/adapt to volcanic fields with dormant, active or dead volcanoes. They are able to deal with the extreme temperatures, smoke, noxious gases, hazardous terrain, and various side-effects of eruptions such as superheated gases and lava. When in contact with such gases and smoke they are able to breathe as one normally would without the presence of the fumes.
  3. Children of Aetna are stronger in mountainous, volcanic, and hot locations.
  4. Children of Aetna are able to change the temperature of lava whenever they please without altering the physical state of it. Making it cold to the touch or a temperature that while still hot, doesn’t match the actual temperature of lava. This temperature is as hot as all their lava based powers can get.

Supplementary

  1. Children of Aetna have the ability to absorb heat, magma, and smoke from a nearby source. As the heat or smoke is absorbed into the child of Aetna’s body, they gain energy from the drained element’s source, being able to use it as a temporary power and speed boost. Although only lasting for a short amount of time, it can be used three times in battle.
  2. Children of Aetna have the ability to travel using clouds of smoke, ash, and even magma beneath the surface. The user merges with the element and reforms elsewhere. The further they travel the more energy it drains.
  3. Children of Aetna are able to create a cloud of smoke and ash around them, spreading through their surroundings and potentially distracting their opponents which gives them time to flee or launch an attack.
  4. Children of Aetna have the ability to generate a fair amount of lava and being able to telekinetically move it with their minds. The more lava generated/moved means the more energy drained.
  5. Children of Aetna have the innate ability of being able to heal their own wounds by draining in substantial sources of heat, smoke and magma. Like a campfire. The ability can quickly heal minor wounds and slowly heal major, but not fatal, wounds. The source drained disappears once the user has healed themselves They cannot heal from heat-based attacks from an opponent.

3 Months After Character is Made

  1. Children of Aetna can create a small volcanic eruption with an eruption range of about 10 meters from its source. The eruption releases mass amounts of lava, ash, and smoke. All of which the child of Aetna is immune to. The effects of the eruption vanish after a short time. Using this power is substantially draining.

6 Months After Character is Made

  1. Children of Aetna are able to turn roughly ten meters of their surroundings into a volcanic field by either forming it from nothing or using the existing environment around them and shifting it to their desired form. In doing so they can cause multiple small volcanic eruptions, minor earthquakes, and even the potential for the earth to break apart exposing magma underneath which would cool into stone rather quickly. Using this power is substantially draining.

9 Months After Character is Made

  1. Children of Aetna can transform their body completely into homogenous matter made up of either ash, magma/molten rock, or smoke. Depending on the homogenous matter making up their body, the child takes on different abilities. They can only transform into one form at a time and they cannot maintain it for very long. The user is quite drained after they revert.
    1. If transforming their body into homogenous matter made up of ash, the child of Aetna gains abilities such as; being immune to toxins and disease, removing oxygen from the immediate area, as well as enhanced control over ash, durability, lung capacity, and fire immunity.
    2. If transforming their into homogenous matter made up of magma/molten rock, the child of Aetna gains abilities such as; being immune to toxins and disease, dermal armour, as well as enhanced control over lava/magma/molten rock, durability, endurance, lung capacity, strength, and heat generation.
    3. If transforming their into homogenous matter made up of smoke, the child of Aetna gains abilities such as; being immune to toxins and disease, removing oxygen from the immediate area, near intangibility, flight, as well as enhanced control over smoke, agility, durability, and lung capacity.

Traits

  1. Children of Aetna have been known to have rather fiery and explosive personalities.
  2. Given that Aetna is a volcanic goddess, her children often make great volcanologists.
  3. Children of Aetna often tend to prefer hotter climates as they are able to withstand the heat that comes with it, they can find great comfort in the heat.
  4. Children of Aetna tend to excel at rock climbing, mountain climbing, etc.
  5. Children of Aetna our known to have an affection towards lava and fire, often being pyromaniacs.


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Cabin Activities & Duties

Cabin Announcements

(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

Aiden Zhang //Son of Aetna • Head Counsellor
Aiden WB!

"Hey everyone, not only would I like to welcome all of those who can finally call Camp Half-Blood a home because of the addition of our mother's cabin here, but I'd also like to say that I hope you all do your best to build a good name for our cabin and our mother. I don't really know if I'm going to be the best head counsellor but I'll try my best!"

Message Me // ~~~~~

Cabin Activities

Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

Special Duties

Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

Cabin Treaties

Treaties

  • Oizys' Cabin
    • Mutual defense pact
    • We will help each other with quests
    • We will not attack each other

Enemy Cabins

None

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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