FANDOM


Home64
"This Character is not at Camp"
This character is not currently at camp, they are leaving camp permanently to travel..


EmoticonYingYang1 Analeese Sterling EmoticonYingYang1
Head Counsellor of Nemesis Cabin
Owned by: ScalesofFate
Anna Capture
Tumblr-runamko-actress-1466829160

"To take revenge halfheartedly is to court disaster; either condemn or crown your hatred."
Analeese is a child of Nemesis and currently resides in her Cabin, at Camp. She has been at camp since August 2014 and is currently single. Her sexuality is heterosexual, and she is currently 17 years old.
Personality
Analeese is a lone ranger. She values her freedom and ability to make hard and fast decisions. She isn't the type to beat around the bush. This allows her to get things done, but others often dislike her approach. She's intelligent but has a pragmatic outlook on life. She has shown a softer side while she's been at Camp Half-Blood, and takes it upon herself to be the best counsellor and mentor possible. She provides sage advice to demigods who are less experienced in the field. As expected for a child of Nemesis, she's committed to the pursuit of justice in any way possible.
History

Major WIP- Rewrite in order.

Birth-Childhood (0-11 years.)

Analeese was born on June 16th 1996 to Jack Sterling and Nemesis. Jack was the archetypal bad boy. He grew up in relative poverty, with a relatively loving family. He struggled to apply himself at school and started hanging out with the wrong crowd. Later he dropped out and started to hang out with a gang of bikers- self-proclaimed Outlaws. They lived a free life, seemingly bowing to nothing but their own selfish drives. Soon Jack was living on the road, riding a bike of his own and dealing meth on a small time basis. Everything was going great until they stepped on another gang’s turf. They tried to kill him in a drive-by shooting. They almost succeeded. Jack woke up in the hospital, only to find that his best mate had died and he had almost died himself- if the bullet hadn’t rebounded off one of his ribs. That was when he met Nemesis. She felt pity for this man and wished to give him a second chance. She appeared to him as a biker chick, dark, seductive, and wrapped in leathers. Her lips on his cheek felt warmer than death itself. In a lie worthy of Apate herself, she said her ex-husband was killed by the same shooter and she wanted revenge. She offered to pay his medical bills and wipe the slate clean, as long as he helped her. Desperate, Jack accepted the offer. This was the start of a passionate love affair on the road. Soon after, Jack shot the man who almost killed him. Nemesis ensured that the crime wouldn’t be found out, and he was given a new chance at life. Analeese was born several months later, and Nemesis explained everything. His daughter would be in mortal danger so she must be kept from discovering her identity till the time was right. Jack then decided to hide the truth from Analeese unless her life was in immediate danger.

Analeese was born several months later. Jack had already had an older son with a human woman. Lupus was two years older than Analeese and joined the family after his mother left him. For the first six years of life, they lived a pretty normal life. Jack worked several low paying jobs to keep the lease on his old family home at Salt Lake, and fixed bikes in his garage as a hobby. He would have some bikers round from time to time but he kept his children safe from harm. However Jack quickly turned back to crime to pay off the financial cost of his addictions, becoming a small time drug dealer and joining another biker gang. This time he took Lupus and Analeese. They lived a dangerous life, in hiding as Jack was well aware that monsters would be increasingly attracted to her scent growing up. It was a tough existence, and the half-siblings became increasingly close, watching one another’s backs when their father couldn’t. It was Lupus who taught her how to perform an oil change at age 8, to scavenge scrapyards for metal and to survive off the grid. They spent increasing amounts of time with each other and became closer and closer as the years went by.


First Monster Encounter (12 years.)- Giant Scorpion

Analeese was attacked by her first monster while travelling through Colorado, across the Great Plains towards Denver. Her status as a minor demigod and nomadic lifestyle had protected her to some extent, alongside the raw stench of the males surrounding her. However she couldn't stay hidden forever, despite the best efforts of Jack to keep her in the dark. A giant scorpion rose out of the ground while she used a rest stop, snapping its pincers menacingly. Analeese tried to call for help but none of the adults noticed, even if they had, they were all too messed up to care. Only clear-sighted Lupus saw it coming. Analeese kept it at bay for a while, summoning a wave of energy which caused the beast to fall on its eight legs out of sheer instinct. She stood, dumbstruck by what she had done. Lupus, thankfully took the opportunity to blind the beast with the nearest screwdriver while it was occupied. Blinded, the two were able to get away before the scorpion got a chance to hurt them. The pair had a lucky escape. They vowed never to talk about the beast again, lest the gang see them as insane and therefore a liability to be discarded. That day on, Lupus and Analeese kept what they could at hand, a switchblade, a screwdriver in case anything came to attack her again; ignorant that only celestial bronze could finish off these creatures for good. The pair spent their days together while the adults were too hammered or high to notice their absence. They would go fend for themselves, an unspoken bond formed between the clear sighted siblings and Analeese began to become much closer to Lupus. Sometimes they would dream of settling down somewhere, when the gang stopped at trailer parks and camping sites for an extended period of time, but inevitably they were caught up in Jack's latest schemes to further his addictions.

Second Monster Encounter- Harpies. (14 years.)

Analeese’s next monster attacked happened during one of these. Jack had been determined to offload all the drugs he had gained, and spend the money on new ones. Some of the gang were riding on the way to Kansas City, to meet a supplier when they came across a bar upon the interstate named ‘Flying Aces.” The neon lights outside advertised the various services that were available, booze, drugs, girls. They couldn’t help but look inside the building, Ana had a bad feeling about the place but Lupus convinced her that it would be safe. She entered to see the gang, straddled by horrific women with birdlike feathers and beaks. Analeese wondered why they were so entranced by this menagerie. Unwittingly they had stumbled on a den of harpies. The monsters sniffed her out, past the strong male scent and tried to attack her. Analeese pushed them back with her static field, causing a couple to lose their balance and fall. But the field was fading quickly, and Analeese was strained. They tried to fight back but the young man was held back, their steel switchblades had little effect on the terrible monsters. Perhaps Jack was clear-sighted too, before the drugs. Maybe their cries for help alerted him to the danger around them. In any case, he saw his children struggling to fight off the hordes of harpies. He distracted the harpies and yelled at the pair to leave before they were killed too, thrusting a piece of paper into Analeese's hand before the harpies held him back. They took his bike, started the ignition and set off, leaving their father's fate unknown.


Lone Riders (15-17 years)

The two lived off the grid for three more years. They lamented the loss of their father, but they carried on. The two were injured by the empousa, but it was the mental wounds that lasted. They quickly changed license plates and updated the fake I.D they had. Lupus worked manual jobs where he could, and Analeese kept the bikes in prime condition. It wasn't an easy life but for the first time they were free from the whims of their father, and they had a chance to live a relatively normal life. They moved into communities where they could blend into the crowd. The half-siblings never stayed anywhere for more than three weeks. The letter given to Analeese was from Nemesis herself to her father, it explained her demigod heritage, and where to find Camp Half Blood, a camp where supposedly she could be safe. She didn’t relish the idea of attending but it seemed like there was little choice but to go, lest the life of her brother be at risk. When she was 17, she mustered up the courage to travel despite the dangers. The first stop was Michigan, where Nemesis had dotted a large X on the map leading to camp. It lead to a hidden weapons cache, hidden alongside a shrine to the Goddess. There, they found the celestial bronze weapons that they would need to survive another monster attack, having had narrowly escaped so far. Nemesis warned Analeese the cache wasn't a gift, but rather a favor which would be repaid in full.

She hastily accepted and set off towards New York with Lupus. Surprisingly it was an extremely uneventful journey for the half-siblings until they reached New York itself. The place was swarming with monsters and the pair had been cornered by the same group of harpies that attacked them previously. You see their scent had become even stronger after they received their weapons and learned of their true heritage, New York merely amplified the scent. The two fought off the harpies, killing several in the process until they reached the barrier. Analeese safely passed through, but Lupus couldn’t pass. He drew his weapons and prepared to face the harpies alone. It was the only way to keep her safe This was the price he paid for her chance at life, for the goddess Nemesis gives and takes in equal measure...

Journal
Analeese has settled into camp life. She's established a reputation for being hard-headed and difficult to please. During her time at camp, she has befriended Daevyd Otounach, a son of Thanatos. However their relationship has become strained, after he cheated on his girlfriend with her. Since returning to Camp, she's revealed a softer side and acts as a mentor to her brother, Terrence Smith and is trying to teach him to defend himself. She has also established a competitive rivalry with Scott Grey and a friendship with Lexi Mansin. She is participating in the Mega RP: Demigods vs Zombies event.
Basic Info
Full Name: Analeese Nicole Sterling
Titles: Rider's Revenge
Current Location: Camp Half Blood
Affiliation(s): Herself
Current Status: Alive
Relationship Status: Single
Born or Created On: 16th June 1996
Current Age: 17
Species: Demigod
Nationality: American
Sexuality: Heterosexual
Accent: American
OOC Plans & Info
Owned By: ScalesofFate
Inspiration Behind Creation: Various Sources
Love Interests Char/Owner: Motorbikes, Training, Texts on War and Rebellion
Active RP's: Analeese Sterling page
Created Page On: 02/08/2014
Page Last Updated On: 02/04/2015
Plans: See below
3/6/9 Month Powers: 3/6/9 month powers

WIP

Word Bubble
Analeese Nicole Sterling ~ Head Counsellor of Nemesis' Cabin
Tumblr-runamko-actress-1466829160

"To take revenge halfheartedly is to court disaster; either condemn or crown your hatred." - Pierre Corneille
Character's Bio


-Rider's Revenge ~ Daughter of Nemesis
 Age: 17  Height: 5'8  Weight: 140 lbs.
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Salt Lake City, Utah  Main Weapon: Ηχούς (Whip), Swords, Crossbow

 – "If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge?" - Shakespeare

Character's Powers

 ====Offensive====

  1. Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
  2. Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.

Defensive

  1. Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.

Passive

  1. Children of Nemesis are innately balanced and are great at climbing.
  2. Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.

Supplementary

  1. Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
  2. Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.

3 Months After Character is Made

  1. For every attack against them, Children of Nemesis have the ability to create a counter-attack that is equal in force to the attack made against them. The user is temporarily vulnerable and weakened after each use, so they must be used sparingly

6 Months After Character is Made

  1. Children of Nemesis have the ability to link themselves and another person into a state of pure balance, forcing the other person to mirror the child of Nemesis’ movements without the ability to move of their own accord and while this link is sustained, any wound that either of the two suffers, the other suffers it as well; once the link is broken, on top of retaining any wounds sustained while linked, the child of Nemesis is greatly drained and unable to fight for a moderate time.

9 Months After Character is Made

  1. Children of Nemesis can create a field around them, and anyone within that field has their demigod powers neutralised for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Nemesis on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.

Traits

  1. Children of Nemesis tend to be well balanced people
  2. They can tell when someone's life is out of balance with either too much good or too much bad

Owned by: Fate ~ Posted on: {{{2}}}
Powers

Offensive

  1. Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
  2. Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.

Defensive

  1. Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.

Passive

  1. Children of Nemesis are innately balanced and are great at climbing.
  2. Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.

Supplementary

  1. Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
  2. Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.

3 Months After Character is Made

  1. For every attack against them, Children of Nemesis have the ability to create a counter-attack that is equal in force to the attack made against them. The user is temporarily vulnerable and weakened after each use, so they must be used sparingly

6 Months After Character is Made

  1. Children of Nemesis have the ability to link themselves and another person into a state of pure balance, forcing the other person to mirror the child of Nemesis’ movements without the ability to move of their own accord and while this link is sustained, any wound that either of the two suffers, the other suffers it as well; once the link is broken, on top of retaining any wounds sustained while linked, the child of Nemesis is greatly drained and unable to fight for a moderate time.

9 Months After Character is Made

  1. Children of Nemesis can create a field around them, and anyone within that field has their demigod powers neutralised for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Nemesis on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.

Traits

  1. Children of Nemesis tend to be well balanced people
  2. They can tell when someone's life is out of balance with either too much good or too much bad
Skills & Weapons
Special Skills: Skilled with a variety of weapons, Experienced survivalist
Preferred Weapon: Ηχούς (whip), Swords, Crossbows, Projectile and Improvised Weaponry
Strengths: Her ability to not let emotions get in the way of her judgement
Weaknesses: Her impatience and inability to work with people she sees as 'ignorant'
Quests/Missions Led: N/A
Quests/Missions Been On: N/A

"If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge?"
5214df35c8d057bb65000132
Possessions & Favourite Things
Bedroom: Her Bedroom
Pets: None

Likes: Freedom, Honesty, Mental Stimulation
Dislikes: Ignorance or Stupidity, Failure, Small Talk
Colour: Purple
Music: Alt Rock
Food: American
Animal: Eagle
Book: The Prince by Niccolo Machiavelli
Quote: "There are four basic human needs; food, sleep, sex and revenge."
Drink: Vodka
Song: Tear you Apart, She Wants Revenge
Movie: The Warriors
Sport: Motorsport or MMA
Other Favs: N/A
Appearance & More Images
Model: Anna Brewster
Gender: Female
Eye Colour: Hazel
Hair Colour: Dark Brown
Height: 5'8
Weight: 140 lbs
Ethnicity: Caucasian
Handedness: Right Handed
Shoe Size: Size 6
Blood Type: A-
Voice: Contralto
Distinguishing Marks: Scars on her lower back
Body Style: Athletic
One Word to Describe:
Best Physical Trait:
Worst Physical Trait:
Mental/Emotional State: Pragmatic, Survival-Based
Things to Change: Deals with it accordingly
Mental/Emotional disorders: Mild Claustrophobia, ADHD
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Nemesis
Father: Jack Sterling
Creator: None
Half-Siblings: Other Children of Nemesis, Lupus Sterling
Full-Siblings: None
Other Relatives: None
Home: None
Earliest Memory: Sitting on her dad's bike.
Best Memory:
Schooling: Public, largely self-taught
First Kiss: Some Guy
First Love: None
First Sex: Some Guy.
Other Firsts: N/A

General Info
Nicknames: Ana
Native Language: American English
Character Flaw: Hubris, Impatience
Fears/Phobias: Claustrophobia
Hobbies: Reading Books, Hustling, Bar Fights, Casual Sex
Personal Motto: "Most people die without having really lived."
Things He Won't Do: Conform, Ignore her own personal judgement
Most Admires:
Most Influenced By: Her anarchic upbringing
Moral Compass: Irrelevant, morals are subjective.
Most Important Person Before: Daevyd Otounach
Most Important Person Now: Analeese Sterling
Reacts to Crises: Weighs up her options and acts accordingly
Faces Their Problems: See above
Reacts to Change: Deals with it accordingly
Alignment: Camp-Half Blood, The Gods (reluctantly)
Dream Job: MMA fighter
Current Job: Camp Counsellor, Unofficial Mentor
Diesel Anna Brewster 3591c-415x624
"Men should be either treated generously or destroyed, because they take revenge for slight injuries - for heavy ones they cannot."
Traits
Vices: Casual Sex, Alcohol, Witty Debate
Bad Habits: Likes confrontation, Hates passivity and ignorance
Sleeping Habits: Doesn't need much sleep to function
Quirks: Constantly checks her weapons
Attitude: Pragmatic and Focused
Special Talents: Fighting, Leadership, Emotional Detachment
Social Skills: Intelligent, Witty, Sarcastic
Other Info
Most at Ease When?: Any situation where she's physically in control
Main Priorities: Training
Past Failures: Being unable to defend herself from trouble
Biggest Accomplishment: Building her first bike from scratch
Darkest Secret?: She's more vulnerable than people think
Secret Known by Anyone?: By a select few
Personal Tragedy: Her lack of any real childhood
One Wish: The chance to confront Nemesis
Relationship Info
Ever Cheated? Doesn't want to be tied down to a relationship
Relates to Others? Depends on the other person
Perceived by Strangers: Bad girl, Likes to cause trouble
Perceived by Lover: Passionate and Wild
Perceived by Friends: Tough but Caring
Perceived by Family: See Above
First Impression: Capable, but emotionally distant. Blunt
Family/Friends Like Most? WIP
Family/Friends Like Least? WIP
Relationships

Anna Capture

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.