Chase-Child of Hermes -Cheekily Awkward Age= 16 Height= 6'1" Weight= 190 Ibs Sexuality= Bisexual Relationship Status:= Single Health Status= Healthy Nationality= American Species= Demigod Main Weapon= - – "Awkward. Cheeky. Awkwardly Cheeky, or the other way around."
He's laid back, honest, and very cheeky for his age. Chase is your typical teen, he loves to prank, when he feels like it. Around strangers, he's an awkward penguin, and when around friends, he's a jokester. Chase has a brilliant mind, just like his mother, only he sort of hides that side of him because he has slight trust issues.
15th August 1995
Chase Enderson was born to Lord Hermes and Louise Enderson. Louise was studying at university for her degree, somewhere in New York, I think. Louise also part time worked as a tour guide, she was excellent with her friendly, kind and bubbly personality. That's where she met Hermes. While showing him and other tourists around New York, she talked and talked and talked a lot with him, even flirted a few times too. Even after the tour, they visited each other a lot as possible. They were in this serious relationship not long afterwards, it was a very cute and happy one to.
Louise was soon pregnant with Chase a few months later. He was a cute baby with blue eyes back then. Louise loved him. But Hermes left without a word after that.. it was sad for Louise at first, but she got over it anyways. Chase was mostly cheeky and lovable throughout his childhood, he loved to pull a prank on someone once in a while. He saw Louise as not only a mother, but his best friend. They did everything together. When Chase was 7 he was diagnosed as dyslexic, making it difficult for him to read.
When Chase was 13... that's when a lot of strange things started to happen. He was walking back from school when this harpy suddenly attacked him out of nowhere. He could've been killed if it weren't for a satyr. The satyr -his name was Rudolph- used his club and pounded the harpy with it. The harpy dissolved into ashes soon after.
After that little scenario Rudolph ran to him, checked if he was okay, and immediately grabbed his hand and took off to send him to Camp, explaining everything all the way. They reached within a few hours, and Chase was claimed as soon as he passed the borders. That's where he lived since. But there's still one regret in his life, he never got to say goodbye to his mom, Louise.
Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
Children of Hermes have the ability to see each specific hole in another person’s defenses and are proficient at striking them in order to do the most efficient amount of damage.
Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
Children of Hermes are extremely proficient with thrown weapons.
Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
Children of Hermes, while unable to fly, have the ability to glide slowly when they want to do so.
Children of Hermes are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.
3 Months After Character is Made
Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time
6 Months After Character is Made
Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
9 Months After Character is Made
Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations
Children of Hermes make excellent thieves.
Children of Hermes often have restless spirits and enjoy travelling.
Children of Hermes often do well when competing in athletic contests.
Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
Children of Hermes have excellent memories for remembering messages
Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease
General & Misc Info
The existence of other people is essentially awkward.
Things He Won't Do
Person They Secretly Admire
Most Influenced By
Most Important Person Before Camp
Most Important Person Now
Long Term Goals
Reacts to a Crisis?
Face Their Problems?
Reacts to Change
Images of Possessions
Habits & Traits
Friends are thieves of time.
Occupation & Self-Perception
One Word to Describe
Best Physical Trait
Worst Physical Trait
Things to Change About Self
My roommate got a pet elephant. Then it got lost. It's in the apartment somewhere.
Favourites & Attitude
Most at Ease When?
Secret Known by Anyone?
Relates to Others?
Perceived by Strangers
Perceived by Lover
Perceived by Friends
Perceived by Family
Family/Friends Like Most?
Family/Friends Like Least
Role & Inspiration:
Role on the wiki inspiration
Relationship & RP:
user/character Current RP link to current rp Future Plans any plans for future/