Camp Half-Blood Role Playing Wiki
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Camp Half-Blood Role Playing Wiki

This character belongs to Qwenter



Personality[]

Qwenter is generally a lone-wolf, living and working alone, but he will work with others, if he has to.  Qwenter doesn't form strong bonds with other people, and is untrusting of most people.  Ever since the incident with James, Qwenter feared most people, but he also stands up to the people who he has to.  Bullies, jerks, and people similar to that.

History[]

Born somewhere in Detroit.  His father disappeared, a one night stand with his mother, who gave him up for adoption as soon as he was born.  Alec never knew his birth parents, so he ended up with a foster home.  At his schools, he was always picked on for never knowing his parents.  The bullies often taunted him, saying things like "Your parents gave you up," and "They thought you were so ugly, you were given up."  He tried to run away, but always ended up getting caught and in trouble.  Alec was raised in one of the rougher neighborhoods of Detroit, Across the 8 Mile.  Alec took the name Qwenter in homage to his foster brother, who used that name in street rap battles with his crew.  Alec's brother, real name James, was brutally murdered, stabbed 14 times in the chest, right outside of his apartment. He was too... too horrified to turn away.  Alec was 10 when this happened.  That was the night he ran off for good.

Alec was taken in by the crew of his brother, taking his name and place in the crew, carrying at all times.  The first time he had to use the gun, 6 years after the murder of his brother, the bullet passed straight through his target and ended up beaten within an inch of his life.  He was quickly saved by the other members of his gang, then taken to the hospital.  He was left in a coma for three days, and what he saw was... supernatural.  He saw faces he'd never seen before, creatures of mythical proportions.  Moments before he awoke, he heard a whisper.  "Camp Half-blood" the voice whispered.  He was awake immediately afterwards, surrounded by his crew mates.   They explained everything to him.  Everything.  From what Camp was to who he truly was. They told him they always had a person who could see through the Mist so near him at all times, all to protect him. His best friend in the crew was a satyr. They explained everything. He was part of their family and they knew that the monsters would swarm him, a young demigod with no weapons training, just a gun that shot Celestial Bronze bullets. The guys always protected Alec, keeping him safe from the monsters who attacked him, or whoever was stupid enough to. The gun was a normal Beretta. The others managed to get some Celestial Bronze (never told how) and managed to get custom bullets made out of it. They weren't even true half-bloods.

They were "clear-sighted mortals," except for one, who always stuck with Alec.  After a few weeks, he began a trip to Camp Half-Blood in New York. He snuck onto a bus in Detroit and worked his way down, switching buses at every stop.  Along the way, he swiped some clothes and his guitar, the Gibson Les Paul.  He taught himself during the nights of his long bus ride..  He eventually found his way here, to Camp Half-Blood.

Powers[]

(Has all the month powers because they were first made in 2012 but the user left and the page was re-created instead of restored)

Offensive[]

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive[]

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive[]

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary[]

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made[]

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made[]

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made[]

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits[]

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.


Relationships[]

Name Relation Feelings
James "Qwenter" Foster Brother

Qwenter loved him as if they were blood, but... then... Qwenter doesn't like to talk about it a lot. But he does talk about it.

Lydia Grigsby Former Best Friend

Qwenter used to be in love with her, but lost contact with her after he came to Camp.  He never heard from her since.

Mike Coach Mike was more like family than just his boxing coach, but he got fit, and ready to fight.
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