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Boreas' Cabin

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God of the North Wind
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Boreas' cabin is made of everlasting ice carved to look like a normal camp cabin. The inside is of deep blue, with several icicles hanging from the ceiling. An ice statue of their father, with his wings spread wide, rests against the far wall. The bunks are made of fluffy snow that never melts and is supported by poles of ice. A chilly breeze moves through the cabin.

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Meet the Campers!

Meet Boreas' Children

Campers Not Year Round

(Officially Inactive Users)

  1. Saphir Molsen


Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. -


None

Cabin Photo Album

Room Assignments

Single Rooms

  1. (Feel free to add it yourself)

Double Rooms

  1. (Feel free to add it yourself)

Powers of a Child of Boreas

Offensive

  1. Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s 15 degrees (fahrenheit), distracting them and making them vulnerable to attack.
  2. Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponent.

Defensive

  1. Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal, wounds. Ice healing only affects children of Boreas, Khione and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.

Passive

  1. Children of Boreas are inherently resistant to the cold, including hypothermia and frostbite.
  2. Children of Boreas are inherently stronger during the winter or on any cold days.
  3. Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can shut it off for a long time if they choose to.
  4. Children of Boreas can turn water into ice or make it severely cold with a cool breeze.

Supplementary

  1. Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Boreas can apply the power of 3rd or 4th degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to it’s normal temperature.
  3. Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
  4. Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.

3 Months After a Character is Made

  1. Children of Boreas can create a hail storm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.

6 Months After a Character is Made

  1. Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterwards must rest between making another one.

9 Months After a Character is Made

  1. Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.

Traits

  1. Children of Boreas are often ambidextrous, a trait they share with Notus' children.
  2. Children of Boreas have a natural preference for places in the Northern Hemisphere, the further North the better. They also prefer anywhere cold in general.
  3. Children of Boreas are naturally skilled at ice fishing.
  4. Children of Boreas make excellent navigators due to their ability to always find North.


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Cabin Activities & Duties

Cabin Announcements
Katnewwb
Head Counselor • Ice Queen
Daughter of Boreas ~ Owned by Miggy
Posted on ~~~~~

"Please give a warm welcome (ironic, i know) to our newest half-brother, Julian! Well, the new year definitely brought in an influx of new siblings, huh? " She giggles before turning to Julian. "Please make yourself at home."

Age:
18

Height:
178 cm

Weight:
139 lbs

Sexuality:
Heterosexual

Relationship:
Single

Birthplace:
Canada

Accent:
American

Weapon:
CB Sword

The cold never bothered me anyway.



Cabin Activities

Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

Special Duties

Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

Cabin Treaties

Treaties

  • Aglaea's Cabin
    • Mutual defense pact
    • Mutual agreement to house each other in case of an emergency that would require evacuation of the cabin
  • Asteria's Cabin
    • We will help each other with quests
    • They get first shot at archery
  • Nyx's Cabin
    • Mutual defense pact
  • Iris' Cabin
    • Mutual defense pact
  • Hebe's Cabin
    • Mutual defense pact
  • Notus' Cabin
    • Non-aggression pact
  • Aeolus' Cabin
    • Mutual defense pact
  • Hades' Cabin
    • Mutual defense pact
    • We also get first shower times in exchange for not dragging them into inter-cabin fights

Enemy Cabins

None

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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