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Cheryl Anders
Drinking Queen ~ Lt Counsellor of the Dionysus Cabin
Owned by: Waves Of Wisdom
Grape themeGrape theme
Cana first anime

"One should always be drunk. That's all that matters...But with what? With wine, with poetry, or with virtue, as you chose. But get drunk."
Cheryl has been in camp since December 2013. She recently was appointed as the new lt counsellor of the Dionysus cabin in May 2014. She's currently 16, straight, and has recently broken up with Marcellus Ryder (well, he suddenly left so she calls it a break up). Now, she's hoping to find some one who will fix her broken heart.
Personality
Cheryl is very blunt but also outgoing. Loves to drink and never loses in a drinking competition. Cheryl is also head-strong and isn't afraid of anything (except for blood; Hemophobia). She also doesn't care on what people think of her. Doesn't like those people who think they know everything but they don’t. Expert on wines and loves wine tasting. She also acts a bit tomboyish and sometimes a rebel (not all of the time but on occasion). She’s also very athletic as well having to play soccer ever since she was 5 years old.
History

Natasha Anders is a bartender at the local bar in her hometown. Derek (Dionysus) happened to be at the bar she worked at. Having one of too many drinks, he came across Natasha and she was drink as well. They made love (but they were drunk) after a small chat. After that incident, Derek left her and a couple of days later, Natasha got pregnant with Cheryl. The day after Cheryl was born, Dionysus left a present for her on the steps of Natasha’s house for Cheryl: a necklace that was in a shape of a wine flask and a gold hair clip that can change into a CB sword.

Cheryl had it rough in her childhood. She acted very tomboyish and never had girls as her best friends. Cheryl also always hung around the boy’s group. But as she grew up, her friends ignored her since she was a girl and started acting a bit more girlie than she used to be. Cheryl then was by herself, all alone with nobody around her to hang out with. Cheryl then didn't like the fact that her mother always ignored her and spent her money on alcohol instead of their essential needs.

When Cheryl was 13, that hit the mark of monster attacks for Cheryl. Cheryl was at the backyard, playing soccer in the nearby open areas of her backyard. All of a sudden, a harpy appeared out of nowhere and attacked Cheryl. It slashed her with its claw which eventually knocking out the hair clip she had on her hair. It then turned into a sword to Cheryl’s surprise. Cheryl ran towards the sword and used to slash at the harpy. It disintegrated soon after. Cheryl then ran back home. She tried to forgot about the monster attack but failed.

During the next year, Cheryl got her education by homeschooling. She got minor attacks when she was 14, but they weren't all too severe as the first monster attack she had (just a harpy passing by her and she slashed it with her sword again. It disintegrated after 5 deadly slashes) At age 15, she got her second monster attack, this time it was a hellhound. But in this monster attack, a satyr, who was her protector, ran up and helped her. He used his reed pipes to keep the hellhound in place so Cheryl can attack it using her cb sword. It disintegrated. The satyr told her she should go to camp and she did, only for a week of sword training but that was it. She went back home to take care of her mother. When it was half-way in the year when she was 15, her mother died because of an alcohol over dose. She was put in a foster care soon after but ran away because of the harsh living conditions and the poor treatment she got.

At age 16, she lived on the streets for quite awhile. (But she was being secretly watched by her satyr protector again). She stole to live and was seriously addicted to alcohol. When she was living on the streets, two hellhounds came up at her and attacked her. She took out her clip and it transformed into her sword. Cheryl then slashed wildly at the two hellhounds, getting a lot of scratches and scars from the both of them. She ran and ran as fast as she could. With the two hellhounds behind her back at all times. Just when she thought she was about to give up, her satyr protector and a demigod came to her rescue. He personally escorted the demigod and Cheryl back to camp. But in the middle of their journey, they lost the demigod to an Empousai but they disintegrated the monster and still trudged forward. Once they finally got to camp, Cheryl and the satyr were beat up badly. Cheryl was immediately claimed by Dionysus and she stayed at camp since she got claimed.

Journal
WIP
Basic Info
Full Name: Cheryl Anders
Titles: Drinking Queen/Daughter of Wine
Current Location: Camp
Affiliation(s): Camp, Good, Gods
Current Status: Active
Relationship Status: Recently Broke Up With Marcellus Ryder/Single
Born or Created On: August 17, 1997
Current Age: 16
Species: Demigod
Nationality: American
Sexuality: Straight
Accent: Neutral
OOC Plans & Info
Owned By: Waves Of Wisdom
Inspiration Behind Creation: Cana Alberona
Children of Dionysus
Love Interests Char/Owner: None
Active RP's: None
Created Page On: December 25, 2013
Page Last Updated On: June 4th, 2014
Plans: None
3/6/9 Month Powers: 3, 6, 9 month powers (used a prize from Adopt a newb to skip monthly powers)

None

Word Bubble
Cheryl Anders ~ Dionysus' Cabin's Lt.
Cheryl mugshot vector

"“Drink to make the pain go away.”
She has a beer bottle in her left hand. Using the other free hand she waves and says, "Yo. Need anything?"
Character's Bio


 Age: 17  Height: 5'6  Weight: 120 lbs
 Sexuality: Bisexual  Relationship Status: Single
  Main Weapon: CB Sword
 Accent: Neutral

Character's Powers

 Has all powers:

Offensive

  1. Children of Dionysus have the ability to force a state of mild drunkenness on another person for a short time.
  2. Children of Dionysus can fire powerful blasts of wine with high water pressure, the equivalent to that of a powerful fire hose.

Defensive

  1. Children of Dionysus can null the pain of any wound for a short time.
  2. Children of Dionysus have the ability to create a field of energy around them, anyone who steps through it will feel intense thought of madness and insanity. The opponent will be driven mad and completely forget about the battle or the user. This power is purely for defensive use, since the user cannot move while the field is in place.The longer the field is kept up, the more energy in drained. If an opponent already taken by the insanity attempt to attack the user, they will see horrible hallucinations which will make it even harder to attack. Once the field vanishes, the target immediately regains their sanity.

Passive

  1. Children of Dionysus have an innate partial resistance to the effects of alcohol.
  2. Children of Dionysus can turn any beverage into wine and create small amounts of it out of nothing.
  3. Children of Dionysus emit an aura of drunkenness, people would at least feel slightly drunk around them. It can be shut off for a long time if they please.

Supplementary

  1. Children of Dionysus have the ability to create thick ropes of grape vines which can be used for a multitude of purposes. The user may telekinetically control the vines.
  2. Children of Dionysus can enhance themselves through wine consumption. This can help them heal quickly heal minor wounds, sharpen their senses or focus, or increase their stamina; however if they consume too much wine, the user may become unpredictable, delusional to the point of hurting themselves, or rampant in anger.
  3. Children of Dionysus can cause someone to hallucinate things that aren't really there, the longer they maintain the hallucinogenic state the more energy it drains.


3 Months After a Character is Made

  1. Children of Dionysus are able to summon predatory cats to their aid and command them since their father presided over them. Only up to 3 big cats can be summoned and controlled at a time. They may attack opponents and hunt them down for the user. The longer the creatures are used, the more summoned and the bigger they are; the more energy is drained. Ex: The user may summon lions, tigers, leopards, panthers etc.


6 Months After Character is Made

  1. Children of Dionysus can turn wine into objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. When the construct touches an opponent of the user, the opponent will feel the effects of a light buzz, extremely long contact with the construct can cause drunken stupor; but both effects go away after a short period of time. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.


9 Months After a Character is Made

  1. Children of Dionysus are able to turn into a predatory cat for a short time. Such as lions, cheetahs, leopards or panthers. They can turn into either a full big cat or a humanoid cat form. In the human/big cat form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full cat form. They will not be able to move and could possibly faint.


Traits

  1. Children of Dionysus generally have a taste for alcohol and partying.
  2. As Dionysus is the patron of plays, playwrights and acting, his children often make good actors and playwrights.
  3. Children of Dionysus are typically fond of and are favored by predatory cats, nymphs and satyrs.
  4. Children of Dionysus tend to give into thoughts of madness and insanity.

Owned by: Waves ~ Posted on: {{{2}}}
Powers

Offensive

  1. Children of Dionysus have the ability to force a state of mild drunkenness on another person for a short time.
  2. Children of Dionysus can fire powerful blasts of wine with high water pressure, the equivalent to that of a powerful fire hose.

Defensive

  1. Children of Dionysus can null the pain of any wound for a short time.
  2. Children of Dionysus have the ability to create a field of energy around them, anyone who steps through it will feel intense thought of madness and insanity. The opponent will be driven mad and completely forget about the battle or the user. This power is purely for defensive use, since the user cannot move while the field is in place.The longer the field is kept up, the more energy in drained. If an opponent already taken by the insanity attempt to attack the user, they will see horrible hallucinations which will make it even harder to attack. Once the field vanishes, the target immediately regains their sanity.

Passive

  1. Children of Dionysus have an innate partial resistance to the effects of alcohol.
  2. Children of Dionysus can turn any beverage into wine and create small amounts of it out of nothing.
  3. Children of Dionysus emit an aura of drunkenness, people would at least feel slightly drunk around them. It can be shut off for a long time if they please.

Supplementary

  1. Children of Dionysus have the ability to create thick ropes of grape vines which can be used for a multitude of purposes. The user may telekinetically control the vines.
  2. Children of Dionysus can enhance themselves through wine consumption. This can help them heal quickly heal minor wounds, sharpen their senses or focus, or increase their stamina; however if they consume too much wine, the user may become unpredictable, delusional to the point of hurting themselves, or rampant in anger.
  3. Children of Dionysus can cause someone to hallucinate things that aren't really there, the longer they maintain the hallucinogenic state the more energy it drains.


3 Months After a Character is Made

  1. Children of Dionysus are able to summon predatory cats to their aid and command them since their father presided over them. Only up to 3 big cats can be summoned and controlled at a time. They may attack opponents and hunt them down for the user. The longer the creatures are used, the more summoned and the bigger they are; the more energy is drained. Ex: The user may summon lions, tigers, leopards, panthers etc.


6 Months After Character is Made

  1. Children of Dionysus can turn wine into objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. When the construct touches an opponent of the user, the opponent will feel the effects of a light buzz, extremely long contact with the construct can cause drunken stupor; but both effects go away after a short period of time. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.


9 Months After a Character is Made

  1. Children of Dionysus are able to turn into a predatory cat for a short time. Such as lions, cheetahs, leopards or panthers. They can turn into either a full big cat or a humanoid cat form. In the human/big cat form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full cat form. They will not be able to move and could possibly faint.


Traits

  1. Children of Dionysus generally have a taste for alcohol and partying.
  2. As Dionysus is the patron of plays, playwrights and acting, his children often make good actors and playwrights.
  3. Children of Dionysus are typically fond of and are favored by predatory cats, nymphs and satyrs.
  4. Children of Dionysus tend to give into thoughts of madness and insanity.
Skills & Weapons
Special Skills: WIP
Preferred Weapon: WIP
Strengths: WIP
Weaknesses: WIP
Quests/Missions Led: WIP
Quests/Missions Been On: WIP

WIP
CanaAlberona
Possessions & Favourite Things
Bedroom: Her bedroom
Pets: Gin and Vodka

Likes: WIP
Dislikes: WIP
Colour: WIP
Music: WIP
Food: WIP
Animal: WIP
Book: WIP
Quote: WIP
Drink: WIP
Song: WIP
Movie: WIP
Sport: WIP
Other Favs: WIP
Appearance & More Images
Model: Cana Alberona from Fairy Tail
Gender: Female
Eye Colour: Brown
Hair Colour: Brown
Height: WIP
Weight: WIP
Ethnicity: WIP
Handedness: WIP
Shoe Size: WIP
Blood Type: WIP
Voice: WIP
Distinguishing Marks: WIP
Body Style: WIP
One Word to Describe: WIP
Best Physical Trait: WIP
Worst Physical Trait: WIP
Mental/Emotional State: WIP
Things to Change: WIP
Mental/Emotional disorders: WIP
Medical Problems/Ailments: WIP

Family & Childhood Info
Mother: WIP
Father: WIP
Creator: WIP
Half-Siblings: WIP
Full-Siblings: WIP
Other Relatives: WIP
Home: WIP
Earliest Memory: WIP
Best Memory: WIP
Schooling: WIP
First Kiss: This dude
First Love: This guy
First Sex: This dude
Other Firsts: WIP

General Info
Nicknames: Cherry
Native Language: WIP
Character Flaw: WIP
Fears/Phobias: WIP
Hobbies: WIP
Personal Motto: WIP
Things He Won't Do: WIP
Most Admires: WIP
Most Influenced By: WIP
Moral Compass: WIP
Most Important Person Before: WIP
Most Important Person Now: WIP
Reacts to Crises: WIP
Faces Their Problems: WIP
Reacts to Change: WIP
Alignment: WIP
Dream Job: WIP
Current Job: WIP
Cana Alberona posing
WIP
Traits
Vices: WIP
Bad Habits: WIP
Sleeping Habits: WIP
Quirks: WIP
Attitude: WIP
Special Talents: WIP
Social Skills: WIP
Other Info
Most at Ease When?: WIP
Main Priorities: WIP
Past Failures: WIP
Biggest Accomplishment: WIP
Darkest Secret?: WIP
Secret Known by Anyone?: WIP
Personal Tragedy: WIP
One Wish: WIP
Relationship Info
Ever Cheated? WIP
Relates to Others? WIP
Perceived by Strangers: WIP
Perceived by Lover: WIP
Perceived by Friends: WIP
Perceived by Family: WIP
First Impression: WIP
Family/Friends Like Most? WIP
Family/Friends Like Least? WIP
Relationships

Name Relation Feelings

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