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Personality

16 year old Clementine, often referred to as “Emmie” by her mother and old friends, is a generally very mellow girl with a warm, southern accent. She enjoys sewing and knitting like her mother, often making cozy blankets and soft pillow cases. Often called lazy by the kids in her old school, Clementine spent most of her time trying to sleep, or at least get comfortable and warm. When calm, relaxed Clementine arrived at camp, she realized that she herself might need to actually fight and train her powers, seeing that the monster attacks she experienced often wouldn’t stop. Also, Clementine has a fear of heights, so you most likely won't be seeing her on the rock wall.

History

Ariel Sunday was a plain but fairly attractive, brown haired woman in her late 20’s, who had made a living crafting sleepwear, pillows, and blankets. Her house in the southern country was always warm, lit by a fire, and smelled like fresh bread and brand new fabric. At least once a week, Ariel would take a trip up Louisiana to a market and sell her pieces, which is how she made her living, and would well after Clementine was born.

One particular Thursday at the market, as Ariel was closing her booth, a handsome florist that had set up shop entirely on some gorgeous, fragrant poppies came to purchase a set of sheets from her, and if she didn’t know better, he was flirting. Time after time, he bought more from her, until he was her best and most steady customer, after the third week, the florist asked if she wanted to go on a date. Despite being very tired after talking to him, Ariel Sunday agreed.

Another couple weeks passed and Ariel found out she was pregnant. To her, it was wonderful news– her one true love could help raise the child and they could all be a happy family, might he even propose? Hypnos did not take the news well, and the next day at the market, he sold all his poppies, with that money buying everything in her booth. Confused, Ariel took the generous sum of money and began to hand over the items, but the man was already gone, along with the booth. The money stayed, and a pair of celestial bronze knitting needles with a note on it appeared. The note read: I'm sorry, really, but I need to go. Give these to the baby when she turns 10. Take care, Ariel...

Months later, Ariel Sunday, heartbroken without her love and joyous for a child, bore a baby girl, who, after letting out a mellow whimper rather than a fit of crying, fell asleep. She was a sweet, southern girl, Ariel decided, and named her Clementine. Clementine Sunday.

Clementine Sunday had a peaceful early childhood, learning how to sew and knit and find the most comfortable blankets to wrap up in. Nicknamed Emmie, Clementine slept more than most kids, easily being able to clear her mind. She almost always wore pajamas, considering her mother made all her frilly nightgowns, and when she was around 9, she just about refused to wear anything else. The teachers and townspeople got bored of trying to stop her, but as she went into 4th grade, the students would call her lazy and pajama girl. Clementine didn’t care, or at least on the outside she didn’t. On the inside, Clementine started to sleep more rather than hang out with other kids her age. Her mother was worried, but as a single mother, Ariel had to focus on her work, which Clementine would often help with and sometimes even go to market to sell the items.

At 10, Clementine wore her wavy hair in a mixture of loose braids and free hair, a contrast to her conservative, classic southern belle poise and style. She enjoyed going to the market, she realized, and for once, Clementine stopped letting the kids bother her, and even they stopped, or at least found someone else to pick on. Her mother had given her some (celestial) bronze knitting needles she was to keep. Clementine wasn't sure why, but she had a hunch Ariel did. On a late fall trip at the market at 13, while Ariel was packing up after a successful day, Clementine strayed past the market and into a field of tall grass, where she got her first monster attack.

A woman with snakes for legs was lurking in the thick, willowy, dry grass. When Clementine first saw her, and after she got over her surprise, she grabbed a pair of knitting needles out of her nightgown pocket. But the Dracanae was smart, and though it was chilly (meaning she would be slower) she convinced Clementine she was friendly. But despite believing the monster was peaceful for a couple of seconds, Clementine was still sensitive around new people, being it wasn’t long after getting over the bullying, and turned, trying to run away.

The snake woman was quick and grabbed at her light green nightgown, turning the bottom of the back into shreds. Her legs bleg though slightly into the torn fabric. She wailed in pain and turned around at the monster, stabbing it with one of the needles in the stomach. The dracanae had it’s turn to cry out in pain as well. It became weaker than it already was, and yet slashed once more at Clementine, ripping the nightgown and cutting into her side. Clementine stabbed the knitting needle into the monster’s heart and it turned to golden dust in the middle of the large, chilly field.

Clementine limped back to her mother, who was convinced she was mauled by a dog, and took her to the hospital where she got stitches in time to not let any scars or marks stay. She cried herself in and out of sleep for the three days she was in the infirmary. Though being able to miss school for the time she needed to recover, Clementine was on bedrest and used that time to not only sleep but try to figure out what happened.

Clementine did have enough sense, however, to keep the knitting needles until her next monster attack when she was 14 on a fire breathing horse, and started to perfect them as a weapon  again in a confused, scared, determined state at 15 when a harpy attacked her.

When Clementine was 16, a disabled boy named Jasper transferred into her small school, who would later become her best and only friend. She showed him her knitting needles one day, when he was at her house. His eyes widened, and Jasper seemed suddenly concerned, though he had this kind of sad, knowing look on his face as though he already knew her– or what she was– the same look he had when they met. He turned out to be a satyr, when a couple months into school a small hellhound attacked her and Jasper when they were out on her front porch eating pecan pie, damaging the house quite a bit.

Jasper then taught Clementine, after defeating the hellhound, about the gods and camp half blood. Ariel agreed to send Clementine there while she repaired the house and got back on her feet. The mist somehow made it seem that she was sending Clementine to live with her father, and she didn’t think to ask about how, why, and if she could see him too. That mist was powerful, but it was also heartbreaking for Clementine, because Ariel could never know the truth.

On their way to camp half blood, Jasper and Clementine found a blooming patch of poppies by the side of the road where they were driving, and they stopped to pick a couple before arriving.

Clementine shed the alert, callous exterior she had for the years she got attacked, and reverted to her mellow, sleepy, calm self like when she was the baby that rarely cried. And so Clementine and Jasper arrived at camp half blood before parting ways, Jasper off to bring in new demigods, and Clementine to hopefully stay safe in camp half blood.

Pictures

Powers

Offensive

  1. Children of Hypnos have the ability to, upon direct contact, to force someone to fall asleep for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. They can also fire a wave of energy with the same effects and limitations. The wave is singular and is only big enough to hit one person.
  2. Children of Hypnos have the ability to cause someone near them to feel extremely tired and become sluggish for a short time. Leaving the target vulnerable to attack.

Defensive

  1. Children of Hypnos can project a powerful sleep aura for a short time, anyone around them will automatically fall asleep. The user cannot attack or use their other abilities when the sleep aura is in place, so the power is purely defensive. Also all targets automatically wake up when the sleep aura fades away and they can only use the ability twice in a fight.

Passive

  1. Children of Hypnos have the innate ability to cause others to feel mildly tired in their presence. They can shut off this ability for a long time if they wish.
  2. Children of Hypnos have the ability to look into people’s dreams as they sleep.
  3. Children of Hypnos heal faster while they are asleep.
  4. Children of Hypnos are partially conscious while asleep, able to wake themselves up at will.

Supplementary

  1. Children of Hypnos can put people to sleep for a short time; after awakening, they will feel extremely refreshed, as if they had just slept a full night. This power can only be used with the target's consent, so it's only useful for aiding allies.
  2. Children of Hypnos can directly contact a sleeping person dreams to either cause paranoia or a blissful dream. 
  3. Children of Hypnos can create opium and use it for a multitude of purposes from helping to numb someone's pain to putting someone to sleep or making them feel drugged. The effects of the opium wear off after a short to moderate time. They can even create a field of poppies so tall that it obscures the sight and slows down anyone they are fighting, they only last for a short time before they wither away
  4. Since Hypnos was considered an underworld god, his children have the ability to Shadow Travel ,to teleport from shadow to shadow; the further the distance, the more energy drained.

3 Months After Character is Made

  1. Children of Hypnos can take control of another person’s body while they are asleep for a short time, however they cannot force the opponent to harm themselves; the person being controlled feels as if they are dreaming and will vaguely remember the experience.

6 Months After Character is Made

  1. Children of Hypnos are able to curse someone into feeling like they haven’t slept in a week, the target cannot fall asleep in this state. They are forced to fight the user while being exhausted. The curse only lasts for a moderate amount of time and the target will receive their strength back afterwards, they are immune to further use of the curse for the rest of the fight. The user is substantially drained. 

9 Months After Character is Made

  1. Children of Hypnos can draw power from all the actions and desires for sleep they’ve seen, felt, or committed in their lives and become an embodiment of sleep. This would make them more powerful and immune to all attacks, enhancing their physical prowess and power over sleep they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint. If they pass out from the transformation, they cannot remain conscious and quickly regain their strength.

Traits

  1. It is not uncommon for children of Hypnos to suffer from narcolepsy, a sleep disorder that causes excessive sleepiness and frequent daytime sleep attacks.
  2. Children of Hypnos are typically lazy and enjoy sleeping, causing them to purposely fall asleep whenever they please.
  3. Children of Hypnos are partially immune to the waters of the River Lethe, since the river runs through their father’s domain.
  4. Since their father resides in the realm of eternal darkness, children of Hypnos normally feel more comfortable in dark areas.

Relationships

Name Relation Feelings
Ariel Sunday Mother I wish she knew the truth
Hypnos Father Never met him, but I know he's a good guy
Jasper Friend I'm sad we had to part ways, but I'm glad we had the time we did to just hang out.

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