Cybele's cabin at first glance looks like a normal cabin you would see on top of a mountain, with the outer walls looking like birch trees lined up, but behind it is wood planks. When you walk in there is a large cavern that splits the bedrooms, and the rest of the cabin apart. The cavern only goes roughly ten feet underground. Where you will find the counsellor's room. If you follow a winding river along the wall you will find a small water fountain, shaped like a mountain, that water will come out of the top and trickle down to the bottom, where it will then go right back to the top.
If you go down into the cavern, to your left is the counsellor's rooms, and to the right is a lounge that has all the necessities Cybele's children will need. Food, water, games, etc. There is a large chest made of the same terrain that mountains are formed from. This chest holds most of the children's supplies.
The walls of the cabin will always appear as some sort of biome, depending on how the child of Cybele looks at it, and based upon the biome, the animals that live in that biome will frolic around. Upon first glance it appears as if the walls seize to exist, and it just looks like there is an open biome. This is because Cybele has asked Hecate to create walls that would project what feeling the child has, the feeling they have will decide what biome they see. A forest or jungle biome will show when the child's mood is peaceful and happy. The artic biome will appear when the child is ill or has a flu or cold. The savannah biome will appear when they are frustrated or angry.
Children of Cybele have the ability to transform any aspect of earth into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.
Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.If the user attacks while this power is in effect, it automatically wears off. So the power is purely defensive.
Children of Cybele are able to create a earth wall, no larger than 2 to 3 times the size of the user, to temporarily block attacks.
Children of Cybele have the innate ability to communicate with all wild animals.
Children of Cybele become more sensitive to their surroundings and feel stronger when in mountains, caves and forests.
Children of Cybele heal faster when they touch a piece of nature such as a tree or a flower.
Children of Cybele can telekinetically move elements of nature, such as rocks, plants and vines. The part of nature must be roughly two to four meters away from the child, cannot be 2 or 3 the size of the user. The bigger the element of nature and the more elements moved, the more energy is drained.
Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or thrown as a weapon. However the longer the boulder is used, the more energy is drained.
Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). The larger the group of animals, the more energy is drained.
Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. Which could be known as Earth-Travel. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.
3 Months After Character is Made
Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.
6 Months After Character is Made
Children of Cybele can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several moments of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile. The user is quite drained after the earthquake subsides.
9 Months After Character is Made
Children of Cybele have the ability to morph into a lion/lioness for a short time. They can turn into either a full lion or a humanoid cat form. In the human/lion form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full lion form. They will not be able to move and could possibly faint.
Children of Cybele typically love animals and act protective of them. Becoming vegetarians and taking on many pets are common actions for her children.
Children of Cybele tend to excel at rock climbing, mountain climbing, etc.
Children of Cybele normally love being outside and enjoying what nature has to offer. Even to the point where they possess an intense love and overprotective spirit over nature.
Children of Cybele will often grow up to be zoologists, geologists, veterinarians, ecologists etc.
Cabin Activities & Duties
(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)
Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.
Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.
Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.
If any cabin of the alliance finds themselves at conflict with another cabin, the other two must intervene as soon as possible
We will help each other with quests
Camp Notice Board
In Character Notices/Announcements
Out of Character Notices/Announcements
Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.
Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.