Demeter's Cabin has a roof made of grass and has tomato on all of the light brown walls. It has many flowers. It is of brownish color. The interior floor is made of lush grass. Numerous vases are scattered about the cabin, filled with various flowers.
Children of Demeter have the ability to shoot poisonous pine out from their hands which acts as a powerful paralytic for a short time.
Children of Demeter can create weapons made from plants, flowers, and trees in order to aid them in combat. The larger the weapons, the more energy is drained. Flowers, plants, and trees, can also be reshaped to reinforce existing weapons and only one weapon may exist at a time.
Children of Demeter have the ability to create a large protective dome of thick plants around them for a short time. Although they will die after a few moments.
Children of Demeter have the innate ability to talk plants to life, either making them grow more quickly or bringing them back from a recent death.
Children of Demeter can understand the overall well-being and conditions of plants, as well as fully interpret their emotions and communicate with them.
Children of Demeter are always surrounded by an aura that normally causes plants to grow where they have walked. They can shut it off for a moderate time if they wish.
Children of Demeter are innately stronger during the Spring and Summer months due to the happiness of Demeter with the return of Persephone.
Children of Demeter have the ability to create ropes of vines and telekinetically move them.
Children of Demeter can create and control sap, the sticky substance, distract an opponent ,bind their bodies in it and cloak themselves in a coat of sap that grants extreme resistance to physical attacks due to most weapons simply sticking to the thick sap. .
Children of Demeter are able to make plants (i.e. grain, barley, corn, etc) grow so tall that it hampers the movements of those around them for a short time; the longer they maintain the growth, the more energy it drains.
Children of Demeter have the power of Plant Travel which grants them the ability to teleport from one plant to another. A small tree, patch of grass or even a flower will suffice. The further the distance traveled, the more energy is drained.
3 Months After Character is Made
Children of Demeter have the ability to create a Venus Flytrap, roughly two to three times the size of the user, which will attempt to swallow anything that comes near it. It will only appear for a short time before dissipating.
6 Months After Character is Made
Children of Demeter have the ability to animate a tree to the point that it can walk around and fight for the user. The animated tree will be quite strong and durable and unable to feel pain. It only lasts for a short time and more energy will be drained depending on the size of the tree. Only up to 3 trees can be animated at a time.
9 Months After Character is Made
Children of Demeter can transform their bodies structure to match that of a plant’s for a short time. The user will be a humanoid plant, the type of plant will be completely up to their choice. As long as it’s not poisonous or carnivorous. In this form, the user is immune to pain and can quickly regenerate from any injury, their existing chlorokinetic abilties are stronger as well. Once the transformation ends, the user will be extremely drained. Unable to move and could possibly faint.
Children of Demeter are normally good cooks, as their mother is the goddess of harvest and agriculture.
Children of Demeter generally grow up to be excellent gardeners and farmers, possessing a love and talent for raising plant life.
Children of Demeter tend to be much happier during the spring and summer and often very sour and grumpy during the fall and winter.
Children of Demeter often have a taste and love for bread.
Cabin Activities & Duties
(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)
Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.
Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.
Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.
If any cabin of the alliance finds themselves at conflict with another cabin, the other two must intervene as soon as possible
We will help each other with quests
Camp Notice Board
In Character Notices/Announcements
Out of Character Notices/Announcements
Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.
Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.