Camp Half-Blood Role Playing Wiki
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Camp Half-Blood Role Playing Wiki



Personality[]

He is usually shy and he haves difficulty to be social.

History[]

People ask me why I like reading and I anwser: Because the world in the books is much better.


Roger Blues worked as a literature teacher in an university in California. One day he met Maria (Mnemosyne) her newest student. He was very happy with her as she was his best student. When she ended her course they started dating. In the process Mnemosyne was left pregnant. Roger didn't see her ever again. About 9 months later as Roger was going to go to the university when he found a baby and a silver notebook and a pen. In the first page of the notebook there was a message explain that she was a titan and what Camp Half Blood was.


Derek  learnt to read with 4 years and instead of running around with other children he prefered to seat in a corner and read. He was bullied alot but he ignored it and acted like it was nothing. When he was 12 he encountered a hellhound he turned around as he escaped the hellhound to see it was gone and an arrow (that was shooter by a satyr) in the floor. He thought it was a nightmare.


He continued reading when he went to high school. He was ignored by people and had few friends. He enjoyed spending time with his friend doing homework together and talking about books. He was also manipulated by cheerleaders and jocks so he did their homework. His friends told him to stop helping them since they didn't treat him decently. He continued doing their homework. His friends stopped being friends with him since they though he was fake and that he didn't have a personality. He felt very alone after this and stopped trusting people.


When he was 16 a satyr came to him and explained him about the camp and his mother. Before leaving to the camp his father gave him the silver notebook and pen. They traveled in an airplane to Rhode island. They were not attacked by monsters and they arrived to camp.


Powers[]

Offensive[]

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive[]

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive[]

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary[]

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made[]

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made[]

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made[]

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits[]

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.


Relationships[]

Name Relation Feelings
DerekBlues

Derek Blues -Child of Mnemosyne
-Child of Mnemosyne

 Age: 16  Height: 6'2 
 Sexuality: Bisexual  Relationship Status: Single
 Health Status: Healthy  Main Weapon: Notebook and pen
 – "People ask me why I like reading and I anwser: Because the world in the books is much better."

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