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Elysine Aenar

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Elysine Aenar

Child of Nyx
(This Character Belongs to Orbit)

 


Nyx's sybol
   
The Basics

Beauty  
Full Name:   Elysine Aenar
Nicknames:   Ely
Born:   September 2, 1992
Age:   18
Status:   Alive
Gender:   Female
Species:   Demigod
Native Language:   English
Family:   Nyx (mother)
Samuel Aenar (father)
Eye Colour:   White (formerly black)
Hair Colour:   White (formerly black)
Height:   5'10
   
Elysine's sword
 
History Before Camp

"When the word shatters, and the gods die; when the stars fall dark and the cosmos grow still, what will remain but the night? Darkness came first, and it will be the last. Thus, we children of the night are eternal."

I was born about eighteen years ago to the Goddess Nyx and a rich businessman named Samuel Aenar in England. I grew up constantly on the move. As the Chief Marketing Officer of a consumer electronics corporation my father was required to travel the world on a monthly basis and, with no one to leave me with, often brought me along for the ride. Thus I visited the majority of developed countries. However, that doesn't mean I was allowed to idly sit around. I spent half a month learning Kendo in Japan, unwillingly studied painting in Austria, survived in the North American wilderness for a week, and played soccer with some of Brazil's best. Unfortunately, all good things must come to and end and it just so happened that Athena had already marked my father as her own, and in the weeks after my twelfth birthday things took a turn for the worse. My good friend Cassiopea Black warned me of what was going to happen, and even though I had no idea at the time, I saved my own life by telling my father what sounded like a silly story.

He panicked; together we flew to the US on his private plane and from there things went down like this: the plane was intercepted by Athena, my father was killed, my mother intervened, and the plane crashed in flames. Being the only survivor, I wandered for a few weeks, utterly depressed and confused, until I was found and brought here. I may have survived that day, but Athena still got the last laugh. Now the night will never give me solitude as my hair and eyes have been turned the brightest white. Fortunately for me, and perhaps unfortunately for you, I don't need to hide.

 
 
Combat & Abilities

Skills:
Weapon of Choice:
Strengths:
Weaknesses:
Quests Led:
Quests Been On:


Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.


Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.

3 Months After Character is Made

  1. Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.


 
 
General & Misc Info
 
 
Backgroundgirl
 
 
General Personality

WIP

 
 
"Stars cannot shine without the darkness."
 
 
General Information

Current Location: Camp
Pets:
Likes:
Dislikes:
Fears/Phobias:
Hobbies:
Motto:
Things He Won't Do:
Person They Secretly Admire:
Most Influenced By:
Moral Compass:
Immediate Goals:
Long Term Goals:
 
 

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