EQ is very smart and calculating, and would be a threat to be reckoned with if she was not wheelchair bound. The chair (whom she calls Ed) humbles her into kindness and understanding. She wishes people would just see her, but it is not just possible. She enjoys the outside and a good book
EQ's mom Diana was a college professor at a university in New York City. One day, after class, a woman with olive skin and blonde hair greeted her, and introduced herself as Amy. She said she was a visiting professor from California. The pair grew into fast friends, and soon became romantically involved, not physically, but emotionally. Amy could tell that Diana (who was sterile from ovarian cancer where she had her uterus removed) wanted a child so bad. So, EQ was born from the meeting of two minds. Amy explained to Diana, whom she trusted and loved, that she was Athena, and EQ was special. However, when Amy disappeared and EQ was little, she got really sick with meningitis. It was bad and got her spine, and she was wheelchair bound ever since. Her legs had to be amputated, and instead of prosthetics, EQ preferred the chair instead of expensive and often painful prosthetics. EQ always felt alone during her childhood, and she was homeschooled by her mother to keep her safe. The only place she felt normal was an after school program where they taught kids archery. EQ turned to books to find solace. EQ learned many things from her mother, and received a good education. She went to the archery classes and got really good at it over the years. When she was 12, a boy named Peter joined her archery class, and they became good friends. One day, a few weeks after they met, the two were at a park when they were attacked by a hell hound. Peter jumped into action and distracted and slew the beast before it could hurt EQ Peter and EQ went to her house, where Diana revealed that she knew that Peter was a satyr (he had told her just a day before meeting EQ, knowing how important it was for a parent's trust) and that she knew of a safe place for EQ to go. But EQ was scared about going somewhere strange where she did not know anyone. Amy wanted her to go and be safe, but EQ did not want to leave home. They compromised, three months later EQ turned 13 and Amy drove her and Peter to camp, with Peter giving directions. Diana said a tearful goodbye, and Peter rolled EQ up the hill, where she was later claimed. weapon: she doesn't really have a weapon, the only weapon she has is her brain. She borrows a bow and arrow from the armory now and then but she does not own her own weapon.
Offensive Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time. Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve. Defensive Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not). Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.
Paasive Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort. Children of Athena have innate battle reflexes which allows them to fight and dodge quickly. Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey. SupplementaryEdit Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time. Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work. Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time. Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight. 3 Months After Character is MadeEdit Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight. 6 Months After Character is MadeEdit Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained. 9 Months After Character is MadeEdit Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.
Traits Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school. Children of Athena tend to be very adept at weaving, pottery and other crafts. Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military. Children of Athena can grow up to make great scholars, teachers, professors and scientists.