Camp Half-Blood Role Playing Wiki
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Camp Half-Blood Role Playing Wiki
AnvilHephaestus' CabinAnvil
Father of the Forges
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Hephaestus, god of the forges and fire; as well as father and patron to the residents of the cabin

Hephaestus' Cabin is constructed of brick, and has a smokestack sticking out of it, mimicking a tiny factory.  The entrance is like a vault door, circular and made of thick metal. It opens with much turning of gears and hissing smoke.  It has glossy metal walls and metal slatted doors.  It is noted for being unclean and messy, and is often filled with junk and miscellaneous items.  The interior of cabin consists of steel bunks folded against the walls, with a digital control panel. It has a basement, with power-tools, an assortment of weapons, a workbench, and stacks of scrap metal.  There is a tunnel underneath it that leads to Bunker 9.

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Meet the Campers!

Room Assignments

Single Rooms

  1. (Feel free to add it yourself)

Double Rooms

  1. (Feel free to add it yourself)

Powers of a Child of Hephaestus

Offensive[]

  1. Children of Hephaestus have the ability to create and control fire; however, it is extremely chaotic and will burn anything near it no matter the intention of the child of Hephaestus. They can shoot fireballs, streams of fire and coat weapons in flame. The more fire summoned and controlled, the more energy is drained.

Defensive[]

  1. Children of Hephaestus can become resistant to all types of physical attacks for a short time.
  2. Children of Hephaestus are able to create a wall of stone, no larger than 2 to 3 times the size of the user, to temporarily block attacks

Passive[]

  1. Children of Hephaestus are innately extremely resistant to heat and fire.
  2. Children of Hephaestus are innately stronger and faster than others.
  3. Children of Hephaestus possess an ability to instantly understand how to use and wield any weapon they possess with no training beforehand.

Supplementary[]

  1. Children of Hephaestus have the ability to release heat from their hands in order to cauterize an open wound.
  2. Children of Hephaestus are able to create a smoke screen that suffocates and hinders enemies for a short time, using it to either escape or do one sneak attack
  3. Children of Hephaestus have the ability to control a single mechanical object with their mind; doing so, however, immobilizes the child of Hephaestus until control is broken. This only works on objects mechanically controlled, not objects controlled by magic.
  4. Children of Hephaestus can telekinetically move weapons under their own possession and use. They can move up to 3 large weapons at a time, such as swords, axes and hammers. Or up to 10 small weapons such as throwing stars, knives and caltrops. The longer weapons are telekinetically held, the more energy is drained.

3 Months After Character is Made[]

  1. Children of Hephaestus have the ability to curse an opponent’s weapons, armor and shields, make it softer, somewhat fragile or even rusted. This would last for a short time and make it easier for the user to attack. They can also repair weapons and armor with a thought and enchant weapons/armor to perform/defend against twice the amount of damage for a short time.


6 Months After Character is Made[]

  1. Children of Hephaestus are able to summon a humanoid automaton to fight for them for a short time, the automaton cannot be bigger than 2-3 times the size of the user. It may possess one weapon of the user’s choice and will take a basic appearance of a Greek soldier, but the user can customize their armor or facial appearance. The automaton will have no special abilities other than it’s strength, stamina and endurance. ( No powers over Electricity, Magnetism, Flight. etc) The user however has a hard time moving while the automaton is present. The automaton will follow any command of the user, after a short time the automaton will crumble and fall apart. The user will be left quite drained.

9 Months After Character is Made[]

  1. Children of Hephaestus can transform their bodies into pure metal for a short time, making them stronger and far more durable. They can also shift and transform parts of their body into weapons in this state. They also have the option to add an incredible amount of heat to their metal form, doing this would make the transformation even more draining than before. Choosing to become molten metal means the user burns anything they touch, enhancing their offensive abilities. Once the transformation is complete, the user is incredibly drained. Even moving wouldn’t be possible for a long time and they could possibly faint.


Traits[]

  1. Children of Hephaestus are known for making great mechanics and blacksmiths. Able to make, upgrade and repair all sorts of weapons, machines and devices including automatons, armor and transforming weaponry.
  2. Children of Hephaestus normally grow up to be excellent sculptors, stonemasons, architects,construction workers, carpenters and woodworkers.
  3. Children of Hephaestus normally feel comfortable in forges and other warm areas, making them great fire-fighters and volcanologists.

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Cabin Activities & Duties

Cabin Announcements
(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

Cabin Activities

Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

Special Duties
Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

Cabin Treaties

Treaties[]

None

Enemy Cabins[]

None

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 7 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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