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Hebe's Cabin

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Goddess of Eternal Youth & Patroness of the Bride
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HebeEntryHyu

Hebe's Cabin building is made of pure white marble surrounded by numerous statues of Hebe and fertile soil filled with lettuce and ivy, plants associated with the goddess. The varnished mahogany door is flanked by two marble fountains that spew out magical water that can rejuvenate anyone that drinks on it. The interior has numerous white beds and couches along the border of the room. At the far end of the cabin is wall of mirrors for the children of Hebe to admire themselves. In the center of the room is a giant bean bag chair that the demigods rest in. There is also a large table at the end of the room filled with pitchers of nectar and plates of ambrosia that never run out of supply.

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Meet the Campers!

Meet Hebe's Children

(To edit this list, go here)

Counsellor

  1. Joël Noe

Lieutenant Counsellor

  1. Audrey Finn

Members

  1. Candice Cabot
  2. Benjamin "Benny" Carraway (Led 1 Quest)

Campers not year round

(Officially inactive users.)

  1. Max Twist
  2. Ichiro Ishikawa
  3. Benjamin "Benny" Carraway (Led one quest)
  4. Matt Grey
  5. Melody Knight
  6. Tracey Marvell
  7. Nala Phan

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. None

None

None listed.

Cabin Photo Album


Room Assignments

Single Rooms

  1. (Feel free to add it yourself)

Double Rooms

  1. (Feel free to add it yourself)

Powers of a Child of Hebe

Offensive

  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.

Defensive

  1. Children of Hebe can become resistant to all types of physical attacks for a short time.
  2. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.

Passive

  1. Children of Hebe are innately stronger and faster due to their slow aging.
  2. Children of Hebe have an innately faster rate of healing than other people.
  3. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing

Supplementary

  1. Children of Hebe can restore energy to a weakened person and heal some minor wounds.

3 Months After a Character is Made

  1. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.

6 Months After a Character is Made

  1. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power

9 Months After a Character is Made

  1. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.

Traits

  1. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.

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Cabin Activities & Duties

Cabin Announcements

(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

Cabin Activities

Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

Special Duties

Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

Cabin Treaties

Treaties

  • Boreas' Cabin
    • Mutual defense pact
    • Non aggression pact
  • Persephone's Cabin
    • Mutual defense pact
    • We will help each other in quests
  • Aphrodite's Cabin
    • Mutual defense pact
    • We will help each other in quests
    • We will help each other's cabins
    • We will give them the best anti-ageing serums if they give us a makeover

Enemy Cabins

None

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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