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Hermes' Cabin

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Welcome to the Cabin

Welcome to the Hermes Cabin!

Hermes' Cabin looks like a regular worn away summer camp cabin. The cabin is always messy and unorganised. There is a statue of Hermes in the middle of the cabin.

Meet the Counsellors!

A Word From The Head Counsellor....
Keira ~ Child of Hermes
11:02, September 23, 2012 (UTC)
    ~ Greg stepped down, I'm your new counselor. *she smiles* I'll try my best.

A Word From The Lt Counsellor....

Layla -Child of Hermes
-The Pranking Genius
Age: 15   Height: 5'1"    Health Status: Healthy   
Species: Demigod    Main Weapon: Dagger; short sword

 – Life is best experienced through the eyes of a child

"If you need any help in whatever, don't hesitate to ask!"

Meet Hermes, Patron and Father to the Cabin!

A Word From Hermes....


Lord Hermes God
-God of Dexterity, Travel, Messengers and Thieves (NOTE: Only Admins or Crats should be Using)

 Age: Immortal  Height: ??  Weight: ??
 Sexuality: Male  Relationship Status: N/A
 Health Status: Healthy  Main Weapon: Caduceus
 – "Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."

blah blah

WIP, a bit about Hermes....

Cabin Announcements

  1. Everyone, please welcome our newest half-sibling, Lianna Moore. ~Layla
Camp Announcements

Camp Notice Board


In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. None

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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Meet the Campers

Meet Hermes' Children


(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. Satoru Nakamura




Left Camp
  1. Malcolm
  2. Jess Harvi
  3. Aiden Hayes (Communication Spirit)
  4. Brooke 'Phriek' Mackenzie
  5. Luke Smith
  6. Ethan Swindle
  1. Lane Marvin (Communication Spirit)

None listed.

Cabin Photo Album

Cabin Room Assignments

As the gods realized they were having more and more children that were staying at camp, they used their godly magic and made the cabins, so that, even though they look the same on the outside, they are bigger on the inside. This allows for more privacy for the older campers.

Group Rooms (Fit 3 to 5 Campers)
Double Rooms
Single Rooms

(OOC Note: If you are part of a double or group room, if you have a "room" page for your character, please remember the room page would be shared with the others.)

Powers of a Child of Hermes

To customise your own, go Here, and create a unique one with your own colours for your character.


  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes have the ability to see each specific hole in another person’s defenses and are proficient at striking them in order to do the most efficient amount of damage.


  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.


  1. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  2. Children of Hermes, while unable to fly, have the ability to glide slowly when they want to do so.
  3. Children of Hermes are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.

3 Months After Character is Made

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time

6 Months After Character is Made

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations


  1. Children of Hermes make excellent thieves.
  2. Children of Hermes often have restless spirits and enjoy travelling.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease

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Cabin Activities & Duties

Cabin Treaties


Enemy Cabins




Basically figure out something for the cabin to run, like how Apollo has the infirmary and the recording studio


Their part in the offence/defence of camp and fighting against the BC


The schedule/assigments/tasks that the counsellors give out to the reg members, like who patrols when, etc


Past and present quests undertaken by members of this cabin....wip

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