11:02, September 23, 2012 (UTC) ~ Greg stepped down, I'm your new counselor. *she smiles* I'll try my best.
-Hermes' Cabin Head Counsellor Age: 18Height: 5'6"Weight: 126 lbs Sexuality: StraightRelationship Status: Single Birth Place: Santa Monica, CaliforniaMain Weapon: Sword Accent: Neutral – “It is easy to forget how full the world is of people, full to bursting, and each of them imaginable and consistently misimagined.” ~ Paper Towns, John Green
A Word From The Lt Counsellor....
Layla-Child of Hermes -The Pranking Genius Age: 15 Height: 5'1"
Health Status: Healthy Species: Demigod Main Weapon: Dagger; short sword – Life is best experienced through the eyes of a child
"If you need any help in whatever, don't hesitate to ask!"
Meet Hermes, Patron and Father to the Cabin!
A Word From Hermes....
Lord HermesGod -God of Dexterity, Travel, Messengers and Thieves (NOTE: Only Admins or Crats should be Using) Age: ImmortalHeight: ??Weight: ?? Sexuality: MaleRelationship Status: N/A Health Status: HealthyMain Weapon: Caduceus – "Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
WIP, a bit about Hermes....
Everyone, please welcome our newest half-sibling, Lianna Moore. ~Layla
Camp Notice Board
In Character Notices/Announcements
Out of Character Notices/Announcements
Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.
As the gods realized they were having more and more children that were staying at camp, they used their godly magic and made the cabins, so that, even though they look the same on the outside, they are bigger on the inside. This allows for more privacy for the older campers.
Group Rooms (Fit 3 to 5 Campers)
(OOC Note: If you are part of a double or group room, if you have a "room" page for your character, please remember the room page would be shared with the others.)
Powers of a Child of Hermes
To customise your own, go Here, and create a unique one with your own colours for your character.
Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
Children of Hermes have the ability to see each specific hole in another person’s defenses and are proficient at striking them in order to do the most efficient amount of damage.
Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
Children of Hermes are extremely proficient with thrown weapons.
Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
Children of Hermes, while unable to fly, have the ability to glide slowly when they want to do so.
Children of Hermes are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.
3 Months After Character is Made
Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time
6 Months After Character is Made
Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
9 Months After Character is Made
Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations
Children of Hermes make excellent thieves.
Children of Hermes often have restless spirits and enjoy travelling.
Children of Hermes often do well when competing in athletic contests.
Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
Children of Hermes have excellent memories for remembering messages
Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease