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Hermes' Cabin

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Welcome to the Cabin

Welcome to the Hermes Cabin!

Hermes
Since Hermes is the god of hospitality and his cabin houses the children of cabinless gods along with his own, the interior of the cabin resembles a miniature hotel and always has rooms for more residents whereas the outside looks like a regular summer cabin with an image of a winged shoe above the door. The floors are covered with velvet carpets while the ceiling of the main lobby presents an entire map of the world. When someone looks up towards it and focuses on somewhere they’d rather be, images of that place are seen by the viewer. As Hermes also presides over travel and athletics, there is a hidden compartment in one of the walls where the cabin’s equipment for exercise, sports and travel are stored. A lone statue of Hermes stands at the center of the lobby. Each room possesses a nice large bed and a trunk at the foot of the bed which can only be opened by the owner of the room to prevent any sort of thievery. Hermes himself placed all these enchantments on the cabin.

Meet the Counsellors!

A Word From The Head Counsellor....
Keira West ~ Child of Hermes
Newkeirawb

“We are all in the gutter, but some of us are looking at the stars.”
To anyone who's interested, I no longer give surfing lessons. Really sorry, schedule's tight. Have a fun August! Get a tan. But please, please, please use sunblock. Okay, I'll stop now.
Character's Bio


 Age: 18  Height: 5'6  Weight: 126 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Santa Monica, California  Main Weapon: Sword
 Accent: Neutral
 – “It is easy to forget how full the world is of people, full to bursting, and each of them imaginable and consistently misimagined.” ― John Green, Paper Towns

Character's Powers

 Powers of a Child of Hermes (Has 3/6/9 Month Powers):

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  3. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  4. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  5. Children of Hermes are extremely proficient with thrown weapons.
  6. Children of Hermes are proficient in dodge-rolls.
  7. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  8. Children of Hermes possess enhanced stamina.
  9. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  10. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  11. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  12. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.
  13. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)
  14. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations
  15. Children of Hermes make excellent thieves.
  16. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  17. Children of Hermes often do well when competing in athletic contests.
  18. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  19. Children of Hermes have excellent memories for remembering messages
  20. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease

Owned by: Nicki ~ Posted on: ~~~~~


A Word From The Lt Counsellor....
Lay2

Layla -Child of Hermes
-The Pranking Genius
Age: 15   Height: 5'1"    Health Status: Healthy   
Species: Demigod    Main Weapon: Dagger; short sword

 – Life is best experienced through the eyes of a child

"If you need any help in whatever, don't hesitate to ask!"


Meet Hermes, Patron and Father to the Cabin!

A Word From Hermes....


Lord Hermes ~ God of Thieves and Messengers
Hermes2

"Looters become looted, while time and tide make us mercenaries all."
blah blah
Character's Bio


 Age: Immortal  Height: Any  Weight: Any
 Sexuality: ???  Relationship Status: NA
  Main Weapon: Caduceus
 Accent: ???
 – "The journey of a thousand miles begins with a single step."

Character's Powers

 Powers of Hermes

  • Possesses the natural abilities of a god.
    • Immortality
    • Omnipotence
  • Combat Prowess
    • Enhanced Strength
    • Enhanced Durability
    • Enhanced Condition
    • Enhanced Speed
    • Enhanced Endurance
  • Speed Combat
    • Ability to fight at incredible speed, striking their opponent in rapid succession that may even kill opponent's instantly.
    • Their attacks may cause more damage than normal due to gaining kinetic energy, and thus momentum, produced through the speed of each hit. If the speed is fast enough, it can distort space to bypass defenses.
  • Travel
    • Teleportation
  • Enhanced Thievery
    • Blend in shadows as if invisible or covered by Camouflage.
    • Disguise Mastery
    • Enhanced Agility
    • Enhanced Balance
    • Enhanced Dexterity
    • Enhanced Reflexes
    • Pickpocket the oblivious without being noticed.
    • Pick locks in seconds.
    • Stealth Tactics
  • Power Theft
    • Ability to steal/absorb powers of others temporarily.

Owned by: Admins & Crats ~ Posted on: {{{2}}}


WIP, a bit about Hermes....

Cabin Announcements


  1. Everyone, please welcome our newest half-sibling, Lianna Moore. ~Layla
Camp Announcements

Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. None

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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Meet the Campers

Meet Hermes' Children

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. Satoru Nakamura

None

None

None listed.

Cabin Photo Album

Template:Hermes' Cabin Photo Album


Cabin Room Assignments

As the gods realized they were having more and more children that were staying at camp, they used their godly magic and made the cabins, so that, even though they look the same on the outside, they are bigger on the inside. This allows for more privacy for the older campers.

Group Rooms (Fit 3 to 5 Campers)
Double Rooms
Single Rooms

(OOC Note: If you are part of a double or group room, if you have a "room" page for your character, please remember the room page would be shared with the others.)

Powers of a Child of Hermes

To customise your own, go Here, and create a unique one with your own colours for your character.

Offensive

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.

Defensive

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease


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Cabin Activities & Duties

Cabin Treaties

Treaties

Enemy Cabins

WIP

TBA

HUGE WIP

Basically figure out something for the cabin to run, like how Apollo has the infirmary and the recording studio

TBA

Their part in the offence/defence of camp and fighting against the BC

Assignments

The schedule/assigments/tasks that the counsellors give out to the reg members, like who patrols when, etc

Quests

Past and present quests undertaken by members of this cabin....wip


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