Isidora De Medici Child of Hecate ~ Veritum Lieutenant Owned by: Waves Of Wisdom
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When the rich wage war, it's the poor who die. ~Jean-Paul Sartre
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Isidora is a child of Hecate and has the title of Second in Command of the Veritum faction. She's been at the BC for 3 years and is currently single, her only hobby being attending numerous Covenant meanings and tormenting poor souls from boredom.
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Personality
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Isidora is used to being respected and getting her way. She's extremely fashion conscious, and judges people on their appearance and the way that they carry themselves. Being a schemer, turning theories into plans is a simple task. Despite being secretive, she is talented in charm and at manipulating others. She's very vengeful, harboring a deep desire for revenge in her heart.
She's a natural-born leader, and is good at making quick and decisive judgments, something that helped her rise into her position as Second in Command of the Veritum faction. However, she has difficulty seeing things from outside her own perspective. She dislikes to see mistakes repeated and has no patience with inefficiency. She has a tremendous amount of personal power at presence, and can be forceful and intimidating at times. Seeing others to be inferior compared to her, Isidora never bothered to make friends.
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History
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My father, Luciano de Medici, was an Italian duke. He met my wretched mother Hecate in one of the many parties he host. Yes, she was ravishingly beautiful, she immediately attracted my father's attention and soon I was born. Then she just left, without a word of goodbye to neither my father nor me. My father, as a Duke, married a woman, who were to be my stepmother.
I grew up in a wealthy household, surrounded by servants who would obey my every beck and call. My father and stepmother adored me and I was constantly showered with gifts. I had private tutors who taught me politics and foreign languages, among other things. Ever since I was young, I have been skilled at charming and taking advantage of others. Oh yes, I often bullied my cousins, but I could always convince the adults that was I innocent.
I grew up believing that the dukedom would someday be mine, but everything was snatched away from me when I turned fifteen. There was this big riots, my father and stepmother were assassinated, and I barely escaped with my life. I would have been killed as well, if not for a satyr who had been disguised as a servant. He took me to New York. On the way to Camp, we were attacked by an Empousa, but I managed to defeat her easily using my newfound powers. The satyr brought me to Camp, where my mother finally claimed me.
Soon after I arrived at Camp, my uncle, who's always been jealous of my family, took over the dukedom, leaving me with nothing. Do I deserve this? No. Will I make them pay? Yes. That's why I'm here now. I took my stand with the Broken Covenant, because of the Gods, who won't even care of all the problems their children had been through. One day they will pay, and that day would come soon.
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Journal
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I've been at the Broken Covenant ever since I've left camp. With the power I possess, I am sure that destroying the gods will be in my hands.
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Basic Info
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Full Name:
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Isidora De Medici
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Titles:
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Second in Command of Veritum Manipulative Sorceress
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Current Location:
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Broken Covenant
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Affiliation(s):
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Veritum Unitum
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Current Status:
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Alive, healthy
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Relationship Status:
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Single
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Born or Created On:
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December 31st 1994
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Current Age:
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19
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Species:
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Half-blood
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Nationality:
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Italian
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Sexuality:
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Bisexual
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Accent:
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Italian
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OOC Plans & Info
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Owned By:
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Waves Of Wisdom
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Inspiration Behind Creation:
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Lieutenant for Veritum
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Love Interests Char/Owner:
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Active RP's:
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See comments
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Created Page On:
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April 2011
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Page Last Updated On:
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15:21, June 7, 2014 (UTC)
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Plans:
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WIP
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3/6/9 Month Powers:
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3/6/9
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Word Bubble
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Isidora ~ Child of Hecate/Veritum's Lieutenant
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{{{1}}}
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Character's Bio
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Age: 19 Height: 5'5 Weight: 120 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: Florence, Italy Main Weapon: Powers and Sword Accent: Italian
– "“Leave the fireworks for those who cast no spark of their own.”
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Character's Powers
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Offensive:
- Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
- Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Defensive:
- Children of Hecate are able to create a protective dome of magical energy around them for a short time.
- Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Passive:
- Children of Hecate have the innate ability to see in all directions at once.
- Children of Hecate are innately stronger at night.
- Children of Hecate are able to communicate with the dead to gather information.
- Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Supplementary:
- Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
- Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
- Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
3 Month:
- Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
6 Month:
- Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
9 Month:
- Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
Traits:
- Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
- Necromancy is commonly a favored magical art among children of Hecate.
- Children of Hecate are known for being quite mysterious.
- Children of Hecate are often more active and exhibit better moods at night and in dark environments.
- Children of Hecate wield innate knowledge and understanding of the Mist.
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Owned by: Waves ~ Posted on: {{{2}}}
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Powers
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Isidora ~ Child of Hecate/Veritum's Lieutenant
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{{{1}}}
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Character's Bio
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Age: 19 Height: 5'5 Weight: 120 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: Florence, Italy Main Weapon: Powers and Sword Accent: Italian
– "“Leave the fireworks for those who cast no spark of their own.”
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Character's Powers
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Offensive:
- Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
- Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Defensive:
- Children of Hecate are able to create a protective dome of magical energy around them for a short time.
- Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Passive:
- Children of Hecate have the innate ability to see in all directions at once.
- Children of Hecate are innately stronger at night.
- Children of Hecate are able to communicate with the dead to gather information.
- Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Supplementary:
- Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
- Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
- Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
3 Month:
- Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
6 Month:
- Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
9 Month:
- Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
Traits:
- Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
- Necromancy is commonly a favored magical art among children of Hecate.
- Children of Hecate are known for being quite mysterious.
- Children of Hecate are often more active and exhibit better moods at night and in dark environments.
- Children of Hecate wield innate knowledge and understanding of the Mist.
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Owned by: Waves ~ Posted on: {{{2}}}
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Skills & Weapons
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Special Skills:
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Powers, swordsmanship
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Preferred Weapon:
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Sword
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Strengths:
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Offensive
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Weaknesses:
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Defensive
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Quests/Missions Led:
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None
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Quests/Missions Been On:
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None
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A liar is always lavish of oaths.
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Possessions & Favourite Things
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Likes:
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Literacy
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Dislikes:
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Irritation
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Colour:
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Red
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Music:
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Indie Dock
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Food:
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Italian
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Animal:
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Ravens
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Book:
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A Tale of Two Cities
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Quote:
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WIP
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Drink:
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Vodka
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Song:
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None
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Movie:
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None
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Sport:
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None
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Other Favs:
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WIP
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Appearance & More Images
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Model:
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Crystal Reed
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Gender:
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Female
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Eye Colour:
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Brown
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Hair Colour:
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Naturally blonde/Dyes brown
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Height:
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5'5
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Weight:
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120 lbs
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Ethnicity:
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Caucasian
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Handedness:
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Right
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Shoe Size:
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7
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Blood Type:
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O-
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Voice:
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Mezzo Soprano
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Distinguishing Marks:
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Scars
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Body Style:
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Slim
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One Word to Describe:
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Snob
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Best Physical Trait:
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Getting showered by gifts from her parents
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Worst Physical Trait:
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Hair
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Mental/Emotional State:
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Semi-stable
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Things to Change:
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Will not adapt
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Mental/Emotional disorders:
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None
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Medical Problems/Ailments:
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None
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Family & Childhood Info
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Mother:
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Hecate
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Father:
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Lucien de Medici
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Creator:
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None
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Half-Siblings:
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Children of Hecate
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Full-Siblings:
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WIP
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Other Relatives:
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WIP
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Home:
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Broken Covenant
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Earliest Memory:
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Bullying her cousins at young age
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Best Memory:
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Getting showered by gifts from her parents
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Schooling:
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Private tutors
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First Kiss:
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N/A
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First Love:
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N/A
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First Sex:
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N/A
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Other Firsts:
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WIP
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General Info
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Nicknames:
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None
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Native Language:
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Italian
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Character Flaw:
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Stubborn
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Fears/Phobias:
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None at her own knowledge
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Hobbies:
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Fighting, reading
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Personal Motto:
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A lost combat is nothing compared to the final victory.
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Things He Won't Do:
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Loose her position
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Most Admires:
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Veritum Leader, Heinrich
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Most Influenced By:
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Herself
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Moral Compass:
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South
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Most Important Person Before:
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Father
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Most Important Person Now:
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Herself
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Reacts to Crises:
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Impatiently
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Faces Their Problems:
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With ease
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Reacts to Change:
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Will not adapt
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Alignment:
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Evil
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Dream Job:
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Leader of Veritum
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Current Job:
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Lieutenant of Veritum
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An important droplet is hanging from the corner of the moon. I’ll catch it before it falls to the ground.
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Traits
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Vices:
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Drinks
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Bad Habits:
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Stubbornness
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Sleeping Habits:
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Can be awoken with ease
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Quirks:
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WIP
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Attitude:
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Ruthless
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Special Talents:
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WIP
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Social Skills:
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Reckless
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Other Info
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Most at Ease When?:
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Alone
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Main Priorities:
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Revenge at the gods
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Past Failures:
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Loosing her goods
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Biggest Accomplishment:
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Rising up the ranks in her faction
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Darkest Secret?:
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WIP
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Secret Known by Anyone?:
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WIP
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Personal Tragedy:
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Her father's death
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One Wish:
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To destroy the gods
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Relationship Info
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Ever Cheated?
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No
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Relates to Others?
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WIP
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Perceived by Strangers:
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Snob
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Perceived by Lover:
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WIP
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Perceived by Friends:
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WIP
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Perceived by Family:
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Prideful
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First Impression:
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Indecent
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Family/Friends Like Most?
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WIP
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Family/Friends Like Least?
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WIP
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Relationships
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Name |
Relation |
Feelings |
Hecate |
Mother |
"It is a crime to call her my mother, any more a goddess!" |
Lucien de Medici |
Father |
"He died on me. He is of no use anymore." |
Lucas de Medici |
Uncle |
"I shall get back at that insolent fool for taking everything I had." |
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