"You shall know the truth and the truth shall make you odd."
Single Pringles ;)
Forethought & Sword
"In the unlikely story that is America, there has never been anything false about hope."
Jadon is a cheerful, energetic and somewhat conceited teen, who is obsessed with heroes, justice and freedom. He has an annoying habit of sticking his nose into everyone else's business, which causes him to have difficulty making friends. He loves hamburgers and junk food, to the point of obsession, and can even eat strange and inedible things. Jadon is also known for not being overly aware of how "the atmosphere" is when he is around others, but it isn't because he lacks the ability to "assess the situation", he simply chooses not to. When calm or serious, Jadon can become very logical, reading further into things than he normally would, and actually reading the atmosphere.
Some of his hobbies include sports, games, movies, archaeology and adventure. He's generally rather ignorant of geography outside of America, despite his mother's constant attempts to get him to locate South Korea on a map, it's unclear if he fails because he really can't remember or to spite his mother. He is usually quite paranoid about his weight, often exercising to the point of obsession. He is generally afraid of ghosts and weighting scales.
Because he is obsessed with heroes and happy endings, he often hopes that his future will be that way, seeing his demigod side as him being a super hero, and often calls himself a super hero, instead of a demigod. Though, despite being a demigod and having proof that things like spirits, nymphs, satyrs, etc. really do exist, he still sometimes acts disbelieving towards them. To the point that, at times, he can be rather rude, condescending and downright mean to other Greek creatures. Growing up without an active father figure, he'd often act jealous towards others that had full families.
He is shown to be ignorant of the geography outside his own home, believing that maps of the United States constitute the "world map" and that he can simply get to other countries by car travel. He is shown becoming concerned about his weight in the strip Supersize You! and it is mentioned that he has invented strange diet machines as well as becoming obsessed with exercise (which has caused him to become paranoid about his rising weight, as he is unaware of his building muscle). Aside from being afraid of ghosts and weighing scales, he also fears Marmite. In Hetalia Fantasia 2 it is revealed that America has at least 238 weaknesses, one of those being Dora The Explorer. As America is obsessed with heroes and happy endings, he hopes that his future will be that way.
He spent a few summers at camp between 11 and 13, but this is his first time back to camp in a couple of years.
Find him someone to date, hopefully in the process figure out for sure what his sexuality is (he's a bit unsure).
Develop his sibling relationship with his brother.
Various clay and stone statues, are coming up missing all over the world. The gods fear an "international" incident. (Terracotta army, various statues of the Egyptian gods in Egypt, etc.). (End game, the BC is hoping to cause a problem between the Greek gods and gods of other religions, causing them to fight, and potentially weaken the Greek gods for the BC to come in and finish them off.)
Someone is killing eagles, Zeus is pissed, he believes it's a child of Prometheus. Until it's stopped Zeus is holding Aidos (Prometheus' goddess daughter) prisoner, until the deaths of his eagles stops.
Perhaps have some type of mission or roleplay that will force him to face his Korean heritage and finally accept it.
Make a page for his bedroom and his dog (and have his parent send his dog to be with him at camp, mortal parent that is).
Jadon 'Jae-Sun' Choi
4 July 1998
English, though his mother keeps trying to get him to learn Korean, and he keeps refusing
English A little Korean but he rarely admits to it
Sun-Hi Choi was born and raised in South Korea, she loved it there, but over the years her siblings and relatives slowly made their way to America for various reasons. After college, and a degree in Arts, she worked at starting her own pottery business. She loved making pottery; it was her passion, as well as humanitarian efforts. She’d often volunteer at soup kitchens, and occasionally even went on mission trips, donating some of her work to people that had nothing.
It was on one of these trips that she caught the attention of Prometheus, her love of pottery and humanity touched his godly heart. After she went back home, he’d go there and visit her occasionally, posing as a businessman, dealing in pottery.
When she became pregnant with twins, Prometheus urged her to move her business to America. At first she protested, but then Prometheus decided to be honest with her, and explained who he was, and that her children would be demigods. It sounded far-fetched, but he made one of her clay sculptures come to live and walk around on the shelf, she started to believe a bit more. He gave her a package to give to the twins when they became old enough to go to camp, and made arrangements to move to Portland, Oregon to live with her older brother who had moved there a few years earlier.
Her children were born in America; therefore they were considered natural-born citizens. She gave them both Korean names, Yul and Jae-Sun, and tried to impress upon them the importance of remembering their heritage. It seemed to work well with Yul, but as Jae-Sun grew, he became more and more obsessed with American things, and scoffed at his heritage. At the age of six, he decided he wanted to be called Jadon, even coercing his mother into changing his name legally.
As they entered school, Jadon was the outspoken, athletic, popular kid, and Yul was often forgotten by Jadon. When Jadon wasn’t busy trying to overshadow or forget his brother, or on the rare occasion Yul found the nerve to point out Jadon’s flaws, especially when Jadon would ridicule his mother for clinging to her Korean heritage, they’d normally get on OK. The attacks started when the boys were nearing 11, after being attacked by a hellhound and saved by a satyr, the mother told them the truth about their father. She wouldn’t hear of them missing school, it was hard enough for them with the dyslexia and ADHD to get good grades, but if they missed any they’d be sure to not graduate. Their mother agreed to allow the boys to attend camp during holidays, but only if they kept their grades up during the school year.
In order to manage that the boys often had to have special tutors assigned, extra hours with the teacher and projects for extra credit, but they usually managed. That was until the age of 13, their grades slipped in a few subjects, and their mother decided they needed extra tutoring and kept them home for the summers. As they entered high school, Jadon became obsessed with the idea of the United Nations, and when an opportunity came up to go to one, he did whatever he had to in order to get involved. Not wanting to be left behind at home, Yul opted to join as well. Which led them to New York City, during the summer of 2013, continue on to group history.
In 2013 the UN decided to work with Columbia College and the Model UN to host/sponsor a large Model UN event. Schools would come from all over the world. Along with the usual Model UN stuff that would be going on at Columbia, the UN would have students able to have tours of the UN building, sit in on certain functions, as well as have interviews with members of the UN. In July, students and teachers from all across the globe converged on New York City.
The first day was full of meeting new people, grouping off into who would represent which countries in the Model UN, and all sorts of various activities. By the end of the second day, many had made new friends and things were going along swimmingly. As evening wore on, danger loomed on the horizon, a danger they had no idea was coming. Unbeknownst to many, due to the large event, many that had come from other countries were actually demigods. Because of so many, in one place, at one time, unprotected by any magical barrier, the scent was powerful.
A group of huntresses had been tracking a lydian drakon for awhile, not sure what had caught its attention or why. They momentarily lost it's scent coming into New York, and stopped by camp to get more help, a small group of campers dispatched to work with the huntresses. As the lydian drakon neared the campus, it's hard to say what the mortals saw, some say they saw a tornado ripping through the sides of buildings, others said they felt like they were going through a giant earth quake. Regardless, the thirty or so demigods that had unknowingly been brought together, were about to face a fight they'd never forget.
Some in the group had been to camp before, and carried weapons, some still hadn't fully realised they were a demigod, or what it meant to be one. As seconds felt like an eternity, fate would not be so kind to these teenagers, as their scent had not just drawn a lydian drakon, but also the hydra and a few hellhounds. They were soon finding themselves boxed in, and fighting for their very lives. When all hope seemed lost, the huntresses and campers arrived, and being a bit more prepared, and catching the monsters by surprise, they were soon able to turn the tide of the attack. Unfortunately not without the cost of a few lives.
As they all re-grouped and started to care for the wounded among them, the group that had come from camp decided it would be best for them all to get back to camp as soon as possible, where they would be protected by its borders. Some were easily convinced as they'd been to camp before a couple of year's previously for summer's and holidays, other's were a bit more scared, and unsure if they should go, but not wanting to risk being attacked again, they agreed after being assured they could contact their parents safely from camp's borders. They gathered the dead and wounded, and headed to camp.
Good with swords, took some karate, really active in sports
Weapon of Choice
Swords and powers
bow, arrows, karate
Quests/Missions Been On
Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.
Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.
Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.
3 Months After Character is Made
Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.
6 Months After Character is Made
Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.
9 Months After Character is Made
Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.
Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.