Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.
Children of Ares can become resistant to all types of physical attacks for a short time.
Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.
Children of Ares are innately proficient in all forms of combat.
Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.
Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.
3 Months After a Character is Made
Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.
6 Months After a Character is Made
Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.
9 Months After a Character is Made
Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.
Children of Ares are usually more courageous than most, especially when facing danger.
As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
John is calm and collected, though he can quickly lose his temper. John attempts to keep at peace with himself, often through brutally mistreating others if he has to. John refuses to forgive a person of anything, unless he sees a gain in the forgiving process. He cares for his sister, as she is the one remaining part of his family.
So it all started like this: Jennifer Aflac and Carl Summers were dating. Yet it just so happened that Jennifer met Ares at a gas station. While on that same day, Jennifer went home with Ares, did some stuff, and, well nine months later she was having a baby. Carl was forgiving of Jennifer, even to the point of playing father for a child that wasn't his.
John was the baby's name, and he spent most of his time in a nursery. Upon John's turning four, his sister was born the same day as he. Carl had gotten together with Melinoe at a pool party. The girl's name was Gracie, yet this child Jennifer chose to take care of. Soon John was five and he was old enough to be sent to a school which taught school as well as various types of martial arts and hand to hand combat. John chose to learn Kung Fu and how to kick box. As John turned nine, Gracie followed and went to learn Kung Fu and Boxing. As John turned 11 and Gracie turned 7. John was walking himself and Gracie home from school as they were tired and didn't feel like jogging the to mile distance to home.
As they walked home, they were attacked by a hellhound the size of a mini cooper. To everyone else and an oncoming truck driver, it looked like a mini cooper was slowly chasing the children. Sadly though, the truck driver hit the hellhound, killing himself and seriously injuring the hellhound, causing it to go back to Tartarus. John and Gracie had jumped out of the way at the last second, and were both unhurt. John and Gracie finished walking home. Arriving home neither of their parents were home, so John went to the computer after fixing Gracie an after school snack. At the computer John searched for large dogs in google images, but couldn't find anything, so he searched mythological dogs, and he found the hellhound. John showed Gracie and she agreed that it looked the same. The next day a married couple moved into the house next door. Those neighbors often cared for John and Gracie while Carl and Jennifer weren't home.
Then one day, thieves came and ransacked the house, killing Jennifer and Carl while the children were at school. John and Gracie came home in Mr. and Mrs. Sanders car. They, the neighbors explained what had happened to the parent . The sanders adopted the children. A few years later and many monster attacks later, John was 14 and Gracie was 10, the Sanders moved to New York. The Sanders had explained that they themselves were demigods and that they were ready to die for John and Gracie. During the car ride to New York, Gracie asked why the Sanders had armor and weapons. Greg Sanders answered that the weapons and armor were incase of monster attacks and that they would be getting their own armor. Many monster fights later, John was about to turn 20 and Gracie was almost about to turn 16, the Sanders decided that the two children had had enough training and school. So Gracie and John were sent to Camp Half Blood. Before the children left, the Sanders graced the children with a set of armor for each, as well as a myriad of weapons and a silver Ford Fusion to share. Mrs. Sanders provided each of the children with two bracelets. One to let the other know if they were in any kind of pain, while the other bracelet let the children not have to be wary of monsters while they travelled outside of camp...