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Lyssa's Cabin

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CabindogLyssa's CabinCabindog
Goddess of Rage, Frenzy, and Rabies
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Lyssa

Lyssa's cabin is a cabin painted a seemingly a dark purple, almost to the point of being black, though some bits are black. The walls are brick, though several chunks are missing with fistprints in them. Outside the cabin is bust with a rabid dog’s head on it, Jet black with Amethyst eyes. The inside is furnished like any other summer camp cabin, though the furniture appears to be broken and or frayed. The beds are memory foam, an odd contrast to the rough appearance of the cabin.

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Meet the Campers!

Meet Lyssa's Children

(To edit this list, go here)

Counsellor

  1. Ahren Terrance

Lieutenant

  1. Elizabeth Clockstopper

Members

  1. Julia Ogden

Campers who are not year round

(Officially inactive users.)

  1. Courtland Summers

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. Elizabeth Clockstopper

None

None

None

Cabin Photo Album


Room Assignments

Single Rooms

  1. Julia Ogden, First room on right of the second floor
  2. (Feel free to add it yourself)

Double Rooms

  1. (Feel free to add it yourself)

Powers of a Child of Lyssa

Offensive

  1. Children of Lyssa have the ability to focus an emotional energy beam out of their rage which will burn anything it touches.
  2. Children of Lyssa are able to tap into primal rabid animal instincts which allows them to attack or flee with enhanced speed and ferocity. However, this ability can often lead to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily. Once they have calmed down, however, the pain from the damage is intensified.
  2. Children of Lyssa can generate a veil of the emotional energy of rage around their bodies, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the rage to fuel it.

Passive

  1. Children of Lyssa are stronger when themselves and other around them are angry, they cannot be empowered from rage created by their aura.
  2. Children of Lyssa can cure rabies in both humans and animals with a simple touch.
  3. Children of Lyssa emit a rage aura which makes people around them at least slightly angry, they can turn it off for a long time if they wish.
  4. Children of Lyssa can communicate with and command rabid animals

Supplementary

  1. Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
  2. Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
  3. Children of Lyssa can cause nearby animals to become rabid and once in this state, can command them to attack an enemy or gather information for them. This ability can only be used on up to 3 animals at one time. The larger the animals and the more that are summoned, the more energy it drains.

3 Months After Character is Made

  1. Children of Lyssa are able to drain the rage and anger from those around them, using it to empower themselves for a short time, while also weakening the will of those they drain to fight, but once it has worn off, they are substantially drained.

6 Months After Character is Made

  1. Children of Lyssa can turn their volatile emotional energies into larger tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may telekinetically moved by the user’s mind and all rage constructs slightly burn anyone who touched it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. As more positive and serene emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

9 Months After Character is Made

  1. Children of Lyssa are able to transform into a dog for a short time. They can turn into either a full dog or a humanoid dog form. In the human/dog form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full dog form. They will not be able to move and could possibly faint.


Traits

  1. Children of Lyssa are known for being very irritable and hostile, many usually struggle with controlling their tempers.
  2. Children of Lyssa sometimes love seeing other people angered and will taunt them for fun.
  3. Children of Lyssa are often fond of dogs since their mother was associated with them.

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Cabin Activities & Duties

Cabin Announcements

(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

Cabin Activities

Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

Special Duties

Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

Cabin Treaties

Treaties

None

Enemy Cabins

None

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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