Nemesis' Cabin looks like a normal cabin, except the left half is painted black, while the right is painted white. The interior of the cabin has those colors reversed. In the center of the room is a large set of scales that can determine the sins of anyone who touches them. If the side on the black half of the room is lowered, the soul is leaning towards the Fields of Punishment, while if the side on the white half is lowered, the soul is leaning towards Elysium. Just ahead of the scales lies a corridor. In the corridor, white doors with the campers' names painted on in black line the hall. The door leads to each camper's room, while there are two doors at the end of the hallway that belong to the Head Counsellor and Lt.
Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.
Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.
Children of Nemesis are innately balanced and are great at climbing.
Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.
Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.
3 Months After Character is Made
For every attack against them, Children of Nemesis have the ability to create a counter-attack that is equal in force to the attack made against them. The user is temporarily vulnerable and weakened after each use, so they must be used sparingly
6 Months After Character is Made
Children of Nemesis have the ability to link themselves and another person into a state of pure balance, forcing the other person to mirror the child of Nemesis’ movements without the ability to move of their own accord and while this link is sustained, any wound that either of the two suffers, the other suffers it as well; once the link is broken, on top of retaining any wounds sustained while linked, the child of Nemesis is greatly drained and unable to fight for a moderate time.
9 Months After Character is Made
Children of Nemesis can create a field around them, and anyone within that field has their demigod powers neutralised for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Nemesis on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.
Children of Nemesis tend to be well balanced people
They can tell when someone's life is out of balance with either too much good or too much bad
Cabin Activities & Duties
(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)
Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.
Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.
Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.
Camp Notice Board
In Character Notices/Announcements
Out of Character Notices/Announcements
Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.
Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.