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Nyx's Cabin

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Welcome to the Cabin

Welcome to the Nyx Cabin!

NyxCabinTheme
The exterior of Nyx's cabin is built of a smooth, dark, utterly featureless stone. So featureless, in fact, that the only distinguishable opening is its door. When entering through this door, things change dramatically: the interior is a warm grassy island amid a sea of endless night. After all, it would never be fitting for the children of a primordial being like Nyx to sleep confined under a roof in clear defiance and neglect of their own element. The island is lit only by the stars and moon, and may at first appear to lack furniture, but cabin members simply materialize tables, chairs, and even beds from the darkness when they need them. Towards the rim of the island several indentations filled with nesting can be found which house the cabin's pets.

Meet the Counsellors!

A Word From The Head Counsellor....

None

A Word From The Lt Counsellor....
Shadow ~ Vagabond of The Night
Shadww

....
She nods in your general direction, giving a small wave.
Character's Bio


 Age: 16  Height: 5'2 ft.  Weight: 125 lbs.
 Sexuality: heterosexual  Relationship Status: Single
 Birth Place: Tel Aviv, Israel  Main Weapon: A dark pocket watch with a river engraving. inside lies a picture of Dagger and Shadow together. there are four buttons. one for minutes, one for hours, one for a Stygian iron sword, and one for a Stygian iron gauntlet.
 Accent: American
 – .....

Character's Powers

 ====Offensive====

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.


Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.

3 Months After Character is Made

  1. Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Owned by: Yorkie ~ Posted on: {{{2}}}

Meet Nyx, Patron and Mother to the Cabin!

A Word From Nyx....


Lady Nyx ~ Protogenos of the Night
Nyx-painted2

“Some nights are made for torture, or reflection, or the savoring of loneliness.”
blah blah
Character's Bio


 Age: Immortal  Height: ???  Weight: ???
 Sexuality: ???  Relationship Status: Married to Erebus
  Main Weapon: Darkness

 – “The sky grew darker, painted blue on blue, one stroke at a time, into deeper and deeper shades of night.”

Character's Powers

 Powers of Nyx

  • Possesses the natural abilities of a protogenoi.
    • Immortality
    • Omnipotence
  • Night Embodiment
    • Lunar Manipulation
    • Lunar Empowerment
    • Lunakinetic Combat
    • Night Empowerment
    • Night Vision
  • Erebokinesis
    • Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
    • Darkness Adaptation
    • Darkness Attacks
    • Flight/Levitation
    • Solidification via controlling darkness/shadow:
      • Animating/manipulate darkness/shadow, whether users own or cast by anything else.
      • Tentacles/tendrils, chains and/or threads to attack or bind.
      • Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.

Owned by: Admins & Crats ~ Posted on: {{{2}}}


WIP, a bit about Nyx....

Cabin Announcements


WIP

Camp Announcements

Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.


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Meet the Campers

Meet Nyx's Children

Cabin Photo Album

Template:Nyx's Cabin Photo Album


Cabin Room Assignments

As the gods realised they were having more and more children that were staying at camp, they used their godly magic and made the cabins, so that, even though they look the same on the outside, they are bigger on the inside. This allows for more privacy for the older campers.

Group Rooms (Fit 3 to 5 Campers)
Double Rooms
Single Rooms
  1. Brock Garreth/His Room

(OOC Note: If you are part of a double or group room, if you have a "room" page for your character, please remember the room page would be shared with the others.)

Powers of a Child of Nyx

To customise your own, go Here, and create a unique one with your own colours for your character.

Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.


Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.

3 Months After Character is Made

  1. Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.



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Cabin Activities & Duties

Cabin Treaties

Treaties

In light of recent events Nyx's cabin resumes its previous diplomatic stances towards other cabins:

  • Mutual Defense Pact - Athena's Cabin
  • Mutual Defense Pact - Hecate's Cabin
  • Mutual Defense Pact - Demeter's Cabin
  • Mutual Defense Pact - Boreas' Cabin

Enemy Cabins

WIP

TBA

HUGE WIP

Basically figure out something for the cabin to run, like how Nyx has the infirmary and the recording studio

TBA

Their part in the offence/defence of camp and fighting against the BC

Assignments

The schedule/assigments/tasks that the counsellors give out to the reg members, like who patrols when, etc

Quests

Past and present quests undertaken by members of this cabin....wip


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