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Eagles-1

Welcome to the Cabin

Welcome to the Prometheus Cabin!

Prometheus

Prometheus' Cabin is a large stone building. The interior is made of smooth white stone inlaid with gold. In the center of the main room is a brazier filled with a piece of the first flame that Prometheus gave to mankind.

Meet the Counsellors!

A Word From The Head Counsellor....
Greg Austere ~ Son of Prometheus 壚
Greg2

"Civilization begins with a rebellion. Sometimes to create, one must first destroy."
The following message is written on a clay tablet: Greetings to the Prometheus' Cabin! If you're bored, confused, curious, approach me. My job is to help run this cabin smoothly, so let me assist you. I hope for better sibling relationships and no problems for the incoming year; please make this wish a reality. Thank you.
Character's Bio


 Age: 17  Height: 5'4  Weight: 115 lbs
 Sexuality: Heterosexual  Relationship Status: Interested in Chloe
 Birth Place: America  Main Weapon: Autumn (Spear) & Sword
-Head Counselor of Prometheus' Cabin

Character's Powers

 Powers of Son of Prometheus (3/6/9 month powers):

Offensive

  1. Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
  2. Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.

Defensive

  1. Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.

Passive

  1. Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
  2. Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  2. Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
  3. Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
  4. Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.

3 Months After Character is Made

  1. Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.

6 Months After Character is Made

  1. Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.

9 Months After Character is Made

  1. Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.

Traits

  1. Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
  2. Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
  3. Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.

Owned by: Broken ~ Posted on: {{{2}}}
A Word From The Lt Counsellor....

None

Meet Prometheus, Patron and Father to the Cabin!

A Word From Prometheus....


Lord Prometheus ~ Titan of Forethought
Prometheus

“Nothing is more imminent than the impossible . . . what we must always foresee is the unforeseen.”
blah blah
Character's Bio


 Age: Immortal  Height: ???  Weight: ???
 Sexuality: ???  Relationship Status: N/A
  Main Weapon: Clay, Fire

 – “Look and see which way the wind blows before you commit yourself.”

Character's Powers

 Powers of Prometheus

  • Possesses the natural abilities of a titan.
    • Immortality
    • Omnipotence
  • Clay Manipulation
    • Create/generate/increase clay.
    • Shape, compress, and/or otherwise manipulate clay.
      • Repair objects of clay.
    • Burrowing with choice between simply gliding through clay or leaving tunnel.
    • Earth Attacks using clay.
    • Move/lift clay at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
      • Geokinetic Flight using clay.
      • Matter Surfing by riding a mass of clay.
    • Remove and/or purify the pollutants from water/air.
    • Terrakinetic Constructs using clay, including weapons, walls, armor or allies/servants.
  • Pyrokinesis
    • Manipulation of fire
    • Creation/shaping of fire
      • Pyrokinetic contructs
    • Fire Attacks
      • Fireballs
      • Fire blasts
  • Crafty Counsel
  • Wisdom

Owned by: Admins & Crats ~ Posted on: {{{2}}}

WIP, a bit about Prometheus....

Cabin Announcements


WIP

Camp Announcements

Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

Eagles-1

Meet the Campers

Meet Prometheus' Children

(To edit this list, go here)

Counsellor

  1. Greg Austere

Lieutenant

  1. Nika Veselovsky

Members

  1. Levi Cha
  2. Jadon Choi
  3. Georgia Hales

Campers Not Year Round

(Officially inactive users.)

  1. Robert Fergus
  2. Ryurik Konstantinov
  3. Dion Lucea

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. Hyunwoo Park

None

None listed.

Cabin Photo Album

Template:Prometheus' Cabin Photo Album


Cabin Room Assignments

WIP

Powers of a Child of Prometheus

To customise your own, go Here, and create a unique one with your own colours for your character.

Offensive

  1. Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
  2. Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.

Defensive

  1. Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.

Passive

  1. Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
  2. Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  2. Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
  3. Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
  4. Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.

3 Months After Character is Made

  1. Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.

6 Months After Character is Made

  1. Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.

9 Months After Character is Made

  1. Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.

Traits

  1. Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
  2. Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
  3. Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.

Eagles-1

Cabin Activities & Duties

Cabin Treaties

Treaties

WIP

Enemy Cabins

WIP

TBA

HUGE WIP

Basically figure out something for the cabin to run, like how Prometheus has the infirmary and the recording studio

TBA

Their part in the offence/defence of camp and fighting against the BC

Assignments

The schedule/assigments/tasks that the counsellors give out to the reg members, like who patrols when, etc

Quests

Past and present quests undertaken by members of this cabin....wip

Eagles-1

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