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File:Transparent Gold Cup Trophy PNG Picture Clipart.pngRyder LeightonFile:Transparent Gold Cup Trophy PNG Picture Clipart.png
Germanicus Triumph
Owned by: Summer June
Burk 4

“The harder the battle, the sweeter the victory.”
Ryder is a 17-year old, year-round camper guy who loves to meddle around crowded places and watch people go by and by. Though a little bit sad for the past things that happened to him, he still puts up a cheery face and just play around with his brother, who never shows he's already annoyed of Ryder.
Personality
Ryder is a nice boy, a kind and helpful one. Nevertheless, since his ‘father's’ spiteful treatment, he became a bit hard and vicious, too. Though he is, he tries to be cheerful and happy all the while.
History

Parents and early childhood

Mason Guirre was an elite soldier, a general commander in Germany. One time, he went home from a little struggle between some of the politics and rebels. He visited a park near his house for a while. There, he met Nike—who was disguised as a girl named Regine—who was chilling off the cold air. They talked for a while, having no one as company. They agreed to meet again the next time.

And so it happened again and again until they fell in love and everything went nice for them. Months later, Regine gave birth to a baby boy, whom Mason was so happy to see and named the child Ryder.

Three days after his birth, Regine told Mason that she should leave for some business. Mason agreed, and took care of his own child. He didn't retire in his job though, but he had a lot of work offs that time.

When Ryder turned five, Mason unexpectedly passed away due to a sudden heart attack. Nike asked help from Hermes, to make sure that Ryder is in good hands. Hermes agreed, since he wasn't so busy that time, and thought of a plan.

Hermes, disguised as Ryder's mother, brought Ryder to the U.S. and gave him under the care of Robert Leighton, a man who she had a child with. Hermes—Regine—as Olivia to Robert, made him believe that Ryder was their second child, a brother of their own child Xander. Of course, Robert was happy to know about it.

Monster attacks and death of stepfather

One day, 11 he was, Ryder went out for a walk in the city by himself. Unfortunately, a harpy was nearby, sensing a demigod was near. Spotting him, it tried chasing him, with Ryder noticing it already. He ran as fast as he could, though the harpy just took up with him. Ryder dashed dangerously at the road to the other side. The harpy was flying low, and since it was following him through the street, a large lorry came running fast and crashed the harpy hard, turning it to golden dust. The lorry just continued its drive. Though Ryder didn’t look back anymore. Coming home, he decided not to tell anyone of what happened.

On the edge of 12, it was the same kind of monster when he came home late from school. He ran again, even though he wanted to fight the freaking life out of it, but the problem was he didn’t know how to. The only difference was that the harpy suddenly disappeared in golden dust, with Maryse, his closest friend other than Xander, standing over it and calling for him to wait. She didn't tell anything about it to Ryder, thinking he was just mortal and haven't seen the harpy, and that the monster's after her, while Ryder doubted she’d kill the monster, but fought against the desire to tell his friend and forget it all over again.

The next years were terrible for the brothers. Their father, Robert, started having bad habits, including drinking, other women and gambling. Soon enough, he almost finished all their money in bets and losses. Ryder and Xander needed to stop in school and work to help support themselves. They took a job in a small farm near theirs when Ryder was 13. Both of them happily worked with their joyful master.

Though the money they saved wasn't that much, they made it enough for themselves. Well, with also a part for their dad. But Robert became worse. He said he saw a lot of monsters wherever he went, and blamed the boys that they were the ones behind all the magic and sorcery. Of course, both kids didn't believe him, and thought it was all the hallucinations their father has—which was true, since he was always drunk. Sometimes, their father thinks they were now the monsters, and treated them worse.

When Ryder just turned fourteen—a year after his second attack, his brother made decision Ryder thought Xander would never think of. Xander told him he wanted to run away, which was madness to Ryder. He pleaded him not to go, and Xander also begged him to come. But Ryder decided to stay, and Xander left him, with no idea where he was going.

Ryder continued working and stayed alert about any news that might happen to be about his brother for almost a year. Maryse helped him, though she looks overprotective and always anxious. One time they were alone, Maryse gave him something like a short cane. It was made of glinting bronze with a Chinese dragon's head atop it. It was beautiful to look at, but he didn't understand why she would give him that. Maryse told him he will need it, and told him that she will find him after something happens. Ryder wanted to ask what she meant about it, but she left as if in a hurry and did not come back, to try finding Xander unknown to Ryder. Anyways, he kept her gift.

A week after Maryse left, his father started blaming him again for things he didn't understand. One of them was that Xander died, which Robert said a dream of his showed him. Ryder became furious when his dad said that, and he knew Xander wasn't dead. Robert kept saying that the men in his hallucinations will kill him if he doesn't give them both his kids. Crazy, he started throwing things, deadly or not, to Ryder and said he was doing black magic. Ryder got enough. When he was near Robert, he swung the cane, intended to just hit Robert in the head. Instead, the second the end of the cane was to hit him, the bronze rod starting from the end of the dragon head turned sharper. It had passed through Robert, like he was nothing but air.

Ryder was terrified, both by the cane-now-sword and his father. But his father collapsed like a ragged doll. Ryder was sure the dragon-hilted sword did not touch him. He turned his father around, and saw his hand around a knife hilt, its blade buried in his chest. His dad committing suicide in front of him wasn't what he expected. His only problem now would be the police, who might think he did it since they were jerks sometimes.

Ryder immediately ran away, not touching anything to prevent evidence about him. He didn't know where he was going, but he stumbled upon a forest far from crowds. He kept running until he saw a large black dog sniffing in the air, several metres away from him. It looked different, bigger and scarier and more vicious—a hellhound. Once it was near to spotting him, Ryder climbed the nearest tree, up to where the monster possibly couldn't reach him. Seconds later the monster dog ran and jammed itself in the tree. It kept bashing the tree, and Ryder almost fell. With no other ideas, he jumped with the sword pointed straight down. He landed on the back of the creature, while the sword buried in its neck. A howl and it collapsed, dead. Ryder took off and did not look back.

Camp Half-Blood

He wanted Maryse with him, for she could help. However, she was nowhere. Moreover, he was alone. Sooner, he attended foster home. The head, Ms. O’Conner, was very kind. She treated Ryder like her own son more than she treated any of the other kids. Ryder happily stayed, but during his half-year stay, another thing happened. It was past midnight when Ryder decided to stay outside to breathe in some fresh air, bringing the bronze rod with him—always for it was his only reminder of his friend. Sitting on a swing, he heard slithers and hisses near a bush, which made him curious. Unfortunately, it was a mistake. A snake-legged woman—a dracanae—suddenly appeared and almost got him. His instincts took over: he swung the rod, which eventually became a sword. It slashed the woman’s torso deep. It tried to lunge at him, but a tip of another sword rose from her chest. Immediately, she turned into golden dust, revealing his friend Maryse.

Maryse begged him to come with her, to somewhere safe, but Ryder didn’t agree. He wanted to stay with his foster parent. She kept begging, but no such luck. Months later, another attack took place from two harpies, who were defeated by Ryder with the help of Maryse. She continued pleading to Ryder, but it took more months for him, when he turned 15, to say yes. As soon as he said it, they rode a bus to Long Island. Maryse called for a stop, ran into the forest on the side of the road, and Ryder followed.

Soon enough, a camp’s entrance was what he saw. Ryder’s look gave Maryse the signal to tell him everything. She started with the basic—the Camp Half-Blood, demigods, Olympus, and that she, too, is a demigod. Ryder asked about the sword, to which she replied that it was a Celestial bronze intended for Xander, but she arrived to give it to him too late. This triggered Ryder’s brain, and asked where Xander was. Maryse just smiled and took him in the camp, with Ryder hoping his brother was safe.

Entering the Camp, Maryse brought him to someone he knew very much. Ryder then was reunited with his brother, Xander, in that exact moment, happy to be together again.

Journal
Basic Info
Full Name: Ryder Leighton
Titles: Germanicus Triumph
Current Location: Camp Half-Blood
Affiliation(s): Camp Half-Blood, Nike's Cabin
Current Status: Alive
Relationship Status: Single
Born or Created On: March 18, 2000
Current Age: 17
Species: Demigod
Nationality: American
Sexuality: Straight
Accent: American
OOC Plans & Info
Owned By: Summer June
Inspiration Behind Creation: nothing really....
Love Interests Char/Owner: None
Active RP's: WIP
Created Page On: July 2015
Page Last Updated On: July 2015
Plans: Dunno.....
3/6/9 Month Powers: 3/6/9 Month Power
Word Bubble
Ryder Leighton ~ Germanicus Triumph
Burk 4

The harder the battle, the sweeter the victory.
"Hi!"
Character's Bio


 Age: 17  Height: 5'10  Weight: 136 lbs
 Sexuality: Straight  Relationship Status: Crushing on Cambria
 Birth Place: Hamburg, Germany  Main Weapon: Celestial bronze sword
 Accent: American
 – Pain is only temporary, but victory is forever.

Character's Powers

 Powers of a Child of Nike

Offensive[]

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive[]

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive[]

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary[]

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made[]

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made[]

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made[]

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits[]

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Summer ~ Posted on: {{{2}}}
Powers

Offensive[]

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive[]

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive[]

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary[]

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made[]

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made[]

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made[]

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits[]

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.
Skills & Weapons
Special Skills: Swordplay and Sports
Preferred Weapon: Celestial bronze sword with a head of a Chinese dragon as its hilt
Strengths: Strategy and Agility
Weaknesses: Too much confidence for some times
Quests/Missions Led: none
Quests/Missions Been On: none

{{{weapon images}}}

"Pain is only temporary, but victory is forever."
Possessions & Favourite Things
Bedroom: WIP
Pets: None

Likes: Anything connected to military, food
Dislikes: Too noisy and talkative people
Colour: Gold
Music: Alternative rock/metal
Food: Pizza
Animal: Horse
Book: The Adventures of Sherlock Homes by Sir Arthur Conan Doyle
Quote: "Victory is always possible for the person who refuses to stop fighting."
Drink: Water
Song: Perfect by Simple Plan
Movie: Jurassic Park Series
Sport: Beach Volleyball
Other Favs: Just food
Appearance & More Images
Model: Burkely Duffield
Gender: Male
Eye Colour: Brown
Hair Colour: Blonde
Height: 5'10
Weight: 134 lbs
Ethnicity: German
Handedness: Right
Shoe Size: 7 (American)
Blood Type: O
Voice: Not so good
Distinguishing Marks: A black mark on his back from his stepfather's tantrums
Body Style: Athletic
One Word to Describe: Cheerful
Best Physical Trait: Eyes
Worst Physical Trait: Feet
Mental/Emotional State: So okay
Things to Change: Nothing much...
Mental/Emotional disorders: None
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Nike
Father: Mason Guirre
Creator: N/A
Half-Siblings: Xander Leighton
Nike's Cabin
Full-Siblings: None
Other Relatives: None
Home: Philadelphia, New Jersey
Earliest Memory: Playing video games with Xander
Best Memory: Eyes
Schooling: Some school out there...
First Kiss: N/A
First Love: N/A
First Sex: N/A
Other Firsts:

{{{family album}}}

General Info
Nicknames: Just Ryder
Native Language: American
Character Flaw: Thinks too much for some times
Fears/Phobias: nothing much....
Hobbies: Watching people play any sports
Personal Motto: "The best way out is always through."
Things He Won't Do: Harm an animal
Most Admires: His brother
Most Influenced By: His brother
Moral Compass: Wit
Most Important Person Before: Himself
Most Important Person Now: Still himself
Reacts to Crises: Fine
Faces Their Problems: Fine (though panicking on the insides)
Reacts to Change: Nothing much...
Alignment: Neutral
Dream Job: Doesn't know.....
Current Job: Keeps-on-roaming-around camper
“Challenges are what make life interesting and overcoming them is what makes life meaningful.”
Traits
Vices: Smiling at everyone he meets.
Bad Habits: none such..
Sleeping Habits: Sleeps naughtily
Quirks: Punching his hand.
Attitude: Kind and cheerful
Special Talents: Sword fighting, running, sports
Social Skills: Reading the atmosphere
Other Info
Most at Ease When?: With Xander or with a lot of people
Main Priorities: Be yourself.
Past Failures: can't remember
Biggest Accomplishment: Getting to Camp and being reunited with Xander
Darkest Secret?: None
Secret Known by Anyone?: No, because there is none.
Personal Tragedy: Leaving his dead stepfather behind
One Wish: Get a normal life with Xander
Relationship Info
Ever Cheated? No
Relates to Others? Fine
Perceived by Strangers: Fine
Perceived by Lover: N/A
Perceived by Friends: Fine
Perceived by Family: Easy to befriend
First Impression: Happy
Family/Friends Like Most? Walking around
Family/Friends Like Least? People who are so quiet.
Relationships

Nike
She is the winged goddess of victory and Zeus' charioteer. Though sure busy, she still made sure the safety of her own child. She doesn't show up at Ryder, but he knows she's just there, protecting him and his other step-siblings.

Xander Leighton
He is Ryder's step-brother, though whom he considers a real brother by the same parents. He was, and still is, his closest friend. After running away, they both met up again at Camp with Maryse's help. Sure enough, they'll never be separated again.

Maryse Jonnas
She is Ryder's closes friend next to Xander. She was older than him and Xander and acted like a big sister. She helped them through their life and reassured them everything would be fine. Anyhow, Ryder has never seen her since she brought him at Camp, but he's sure she's safe wherever she is.

Robert Leighton
He was his step-father, whom he had considered a real father. Though he lost his sanity and committed suicide, Ryder still loves the way he had been a loving father to him.

Mason Guirre
He was Ryder's biological father and had loved him so much. But because of unexpected reasons, he passed away even before Ryder could remember more things about him. Ryder sure misses him, having glimpses of his memories every other time.

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