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Zephyrus' Cabin

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Welcome to the Cabin

Welcome to the Zephyrus Cabin!

209px-Zephyrus101
Zephyrus' cabin appears like a small stone cottage with several vines growing up the walls. It also has a red tile roof. The ground inside is fresh grass and several flat stones. A gentle warm breeze always circles through the cabin.

Meet the Counsellors!

A Word From The Head Counsellor....

Melyssa Flynn
Daughter of Zephyrus ~ Head Counselor ~ Owned by Kevin
Posted on: {{{2}}}

"Bonjour frères et soeurs, please give a big warm welcome to the newest member of our cabin, Wendy Winters."

Powers of a child of Zephyrus (3/6/9 Month Powers unlocked):

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.
  2. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  3. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  4. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.
  5. Children of Zephyrus are stronger in the spring months.
  6. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  7. Children of Zephyrus have the ability to
  8. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.
  9. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.
  10. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.
  11. Children of Zephyrus are generally left handed.
Name:
Melyssa Flynn
Age:
17
Height:
5'7
Weight:
118 lbs.
Sexuality:
Hetereosexual
Relationship Status:
Single
Weapons:
Celestial Bronze Sword
Model:
{{{model}}}
Melyssa 3


A Word From The Lt Counsellor....
Ember ~ Daughter of Zephyrus 雲
EmberNew1

"A man who shows all his capabilities at first glance will endure more expectations he cannot achieve; however, he who arises at the most important moments will outshine the sun."
Not-so-good good day! Welcome to the Zephyrus' Cabin. If you have any inquiries, ask me. If you want a practice match, ask me. If you're in deep trouble, try to ask me. If you don't ask me, don't expect me to help you. That's all. Thank you.
Character's Bio


 Age: 18  Height: 5'7  Weight: 118 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: New Zealand  Main Weapon: Kusarigama
~Clouded Perfectionist/ Lt. of Zephyrus' Cabin

Character's Powers

 Powers of a daughter of Zephyrus:

Offensive

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

Owned by: Broken ~ Posted on: {{{2}}}

Meet Zephyrus, Patron and Father to the Cabin!

A Word From Zephyrus....


Lord Zephyrus ~ God of the West Wind
209px-Zephyrus101

“In the spring, at the end of the day, you should smell like dirt.”
blah blah
Character's Bio


 Age: Immortal  Height: ???  Weight: ???
 Sexuality: ???  Relationship Status: N/A
  Main Weapon: Wind, Plants

 – “So the nymphs they spoke, we kissed and laid. By noontime’s hour our love was made. Like braided chains of crocus stems, we lay entwined, I laid with them. Our breath, one glassy, tideless sea, our bodies draping wearily, we slept, I slept so lucidly, with hopes to stay this memory.”

Character's Powers

 Powers of Zephyrus

  • Possesses the natural abilities of a god.
    • Immortality
    • Omnipotence
  • Anemokinesis
    • Create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.
    • Air Attacks
    • Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
    • Elemental Telekinesis by controlling the air around objects.
      • Repel projectiles by controlling air vectors.
      • Enhanced Strength/Tactile Telekinesis by using air pressure to lift heavy objects and land harder strikes.
    • Enhanced Senses using wind:
      • Enhanced Touch by reading the airwaves and feel any disturbances.
      • Enhanced Hearing by amplifying air molecule vibrations.
    • Enhanced Speed by reducing air resistance and utilizing pressurized air for propulsion.
      • Jet Propulsion by using compressed air pressure for supersonic bursts.
    • Various forms of traveling:
      • Aerokinetic Flight
      • Air Walking
      • Gliding
      • Levitation
  • Spring Manipulation
    • Hope Inducement
    • Plant Manipulation/Growth - manipulate and induce growth in plant-life.
      • Ecological Empathy Feel nature and the elements.
      • Fertility Inducement
      • Flower Manipulation; the essence of spring.
    • Weather Manipulation
      • Heat Generation to increase the heat in environment for growth of plants.
      • Rain Creation for growth of plants.
    • Youth Inducement

Owned by: Admins & Crats ~ Posted on: {{{2}}}

WIP, a bit about Zephyrus....

Cabin Announcements


WIP

Camp Announcements

Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 12 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

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Meet the Campers

Meet Zephyrus' Children

(To edit this list, go here)

Counsellor

  1. Melyssa Flynn

Lieutenant Counsellor

  1. Wilbur Carter Fitzgerald

Members

  1. Lucifer Naal

Campers Not Year Round

(Officially inactive users)

  1. -

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. None

None

  1. Spectre (Caspar Foxx)
  2. Pilot (Wil Fitzgerald)

Cabin Photo Album

Template:Zephyrus' Cabin Photo Album

Cabin Room Assignments

WIP

Powers of a Child of Zephyrus

To customise your own, go Here, and create a unique one with your own colours for your character.

Offensive

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

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Cabin Activities & Duties

Cabin Treaties

Treaties

WIP

Enemy Cabins

WIP

TBA

HUGE WIP

Basically figure out something for the cabin to run, like how Zephyrus has the infirmary and the recording studio

TBA

Their part in the offence/defence of camp and fighting against the BC

Assignments

The schedule/assigments/tasks that the counsellors give out to the reg members, like who patrols when, etc

Quests

Past and present quests undertaken by members of this cabin....wip

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