Zephyrus' cabin appears like a small stone cottage with several vines growing up the walls. It also has a red tile roof. The ground inside is fresh grass and several flat stones. A gentle warm breeze always circles through the cabin.
Not-so-good good day! Welcome to the Zephyrus' Cabin. If you have any inquiries, ask me. If you want a practice match, ask me. If you're in deep trouble, try to ask me. If you don't ask me, don't expect me to help you. That's all. Thank you.
Character's Bio
Age: 22 Height: 5'7 Weight: 118 lbs
Sexuality: Heterosexual Relationship Status: Single
Birth Place: New Zealand Main Weapon: Kusarigama ~Clouded Perfectionist/ Lt. of Zephyrus' Cabin
Character's Powers
Powers of a daughter of Zephyrus:
Offensive[]
Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.
Defensive[]
Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.
Passive[]
Children of Zephyrus are stronger in the spring months.
Supplementary[]
Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
3 Months After Character is Made[]
Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.
6 Months After Character is Made[]
Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.
9 Months After Character is Made[]
Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.
– “So the nymphs they spoke, we kissed and laid. By noontime’s hour
our love was made. Like braided chains of crocus stems, we lay entwined, I laid with them. Our breath, one glassy, tideless sea, our bodies draping wearily, we slept, I slept so lucidly, with hopes to stay this memory.”
Character's Powers
Powers of Zephyrus
Possesses the natural abilities of a god.
Immortality
Omnipotence
Anemokinesis
Create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.
Air Attacks
Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
Elemental Telekinesis by controlling the air around objects.
Repel projectiles by controlling air vectors.
Enhanced Strength/Tactile Telekinesis by using air pressure to lift heavy objects and land harder strikes.
Enhanced Senses using wind:
Enhanced Touch by reading the airwaves and feel any disturbances.
Enhanced Hearing by amplifying air molecule vibrations.
Enhanced Speed by reducing air resistance and utilizing pressurized air for propulsion.
Jet Propulsion by using compressed air pressure for supersonic bursts.
Various forms of traveling:
Aerokinetic Flight
Air Walking
Gliding
Levitation
Spring Manipulation
Hope Inducement
Plant Manipulation/Growth - manipulate and induce growth in plant-life.
Ecological Empathy Feel nature and the elements.
Fertility Inducement
Flower Manipulation; the essence of spring.
Weather Manipulation
Heat Generation to increase the heat in environment for growth of plants.
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Offensive[]
Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.
Defensive[]
Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.
Passive[]
Children of Zephyrus are stronger in the spring months.
Supplementary[]
Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
3 Months After Character is Made[]
Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.
6 Months After Character is Made[]
Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.
9 Months After Character is Made[]
Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.